"Keen is not a bad idea."
-- Steven Hansen, Destructoid
"Managed to catch my attention and awaken an addictive interest."
-- Bruna Penilhas, IGN Brasil
"It might just be the hidden gem that you didn’t know you were looking for!"
-- Amy Graves, Square Enix
"Quite interesting. I like it very much!"
-- Piotr Ivanicki, SUPERHOT
"We're keen on this adventure puzzler."
-- Jenna Bensoussan, Gamer Portal
As I said a couple posts ago, the dashing moves and slashing attacks of our character got us flirting with the idea of making it about a ninja. That was further endorsed by Nando’s admiration (more like fanaticism) for feudal Japan. I’m not saying the game actually takes place in real Japan (or in the past), as the world of Keen is all made up; we just wanted to have a well-established aesthetic to our hero that could convey the values of respect, dedication, hard work, honor, and all that Hollywood ever implied to medieval Japan. It is a trope, I know, but we’re using it mildly, like George Lucas did with the samurai in Star Wars.
Another thing we quickly decided was that our hero would be a girl named Kim (now THAT’s an intended pun!). There’s not much to say about why she’s a girl — we just felt like it — but a lot to say about how to make a female character that wouldn’t perpetuate gender stereotypes, which is a subject for a whole post on gender representation in Keen.
Finally, the setting. Keen is a clash of the Eden-like village where our heroine has always lived, with the corrupting power of a highly industrialized, techno-megalopolis, represented by the evil Chikara Corporation. All enemies are either robots produced by Chikara, or people brainwashed by it. Everything practical comes from the City, whereas all things mystical are from the village. This rather satirical take on globalization was probably infused in my head after watching a bit of Koyaanisqatsi/Powaqqatsi/Naqoyqatsi/Baraka with Frango. Again, Keen setting should become a post of its own.
Speaking of Frango, now that’s a nice guy to have around your projects. Frango is Keen’s Art guy, but he surely does a lot more than that. He also was responsible from taking Keen from this:
To this:
Sometimes it's hard to get the complete concept of a game. It can be a long way to go. The evolution of Keen shows some of our inspirations and references...
This is the demo version of the game with the core gameplay and a link to our Indiegogo campaign. We hope you enjoy!
This is the demo version of the game with the core gameplay. I hope you enjoy!
This is the demo version of the game with the core gameplay. I hope you enjoy!
This is the demo version of the game with the core gameplay and a link to our Indiegogo campaign. We hope you enjoy!
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
I have tested the demo of the game, and obviously there have been very good strategies and supersonic defeats of the enemies.
Do you intend to publish this game on PS4 and XBOX one?
What if you ever try to publish it for the Nintendo Switch?
I can sum up this game, is that the female protagonist, Kim, with her dark hair & with fuchsia glitter, She looks like the human niece of Calie (Splatoon), And that is very fast fighting.
Why did you delete the demo from the game page? If not you have given yourself time to know more about the game. Well, at least it's on the official website.
Thanks for the description, Ofihombre –– Splatoon, eh! That's cool! :)
You can get the demo at the demo page, too!
That's what I was going to say, but that answer would have to give the developer of this game (Wait, you are the developer! I thought you were an other person)
P.D: the demo is again available on this page (for now).
You can download the game at our website: http:www.catnigiri.com/keen