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Kakele is a classic 2D pixel MMORPG based on classic RPG games. Download now on Play Store or App store. We try to gather the best game experience from classic RPGs in a single game, Kakele! In Kakele you spend your time fighting monsters, exploring the world, finding treasure chests, making alliances or declaring wars against others. You join players from all over the world to fight monsters, explore mysterious caves, complete tasks and quests, collect items and much more! Come and join our growing community for the many adventures in this indie RPG game!

Report RSS What is Kakele development up to?

A small news of what us, the development team, are up to.

Posted by on

At the moment, we are not spending the time we wish we could on the project. But, things are getting done, be sure about that. Ok, and what did you do at the past weeks, you ask. Let us present you a list:

  1. The skills system is ready. We didn't test how it will affect the game yet.
  2. About a possible test server: we are planning to complete the content to the 20th level and then open a public test. This is what we are focusing on right now. We already made some progress beyond that level (the content will reach the 100th level), but at the moment, it doesn't matter.
  3. Look at the map shown at figure (1). This is the initial island called Kebelessa. On the test server, only this rookie island will be available, probably.
  4. The creatures you will face on Kebelessa are shown at image (2).

Many minor changes were made that we will not cite here. This post is only for those who urges for news from us. I hope you like it :)

Be patient, at some time on the future we will all meet again on the unique pixels of Kakele!



(1) The map of Kebelessa
(2) The creatures of Kebelessa
Post comment Comments
Tull1988
Tull1988

Glad to see some news from here. Please, whenever is possible, keep us in touch.

Thanks and good lucky!

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Eternal.Oblivion
Eternal.Oblivion

Excellent, despite the island being Mondol, no problem, it's good to know that the system is ready and Skills also liked a lot of changes in the graphs of creatures.
But I have a little doubt about the Skills system, was wondering if you were based in Tibia or other game mode in advance Skills, example:
Train Shielding need only two creatures attacking your character and also the time it takes to climb the skills will equal or Zezenia Tibia?
These are my doubts.

Good Luck ViVa.

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Kappa_ Author
Kappa_

When the time come, we will post about how the skills system works.

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KROSSS
KROSSS

It would be nice of you to end these small "logbooks" posted, put the percentage in the game at this moment. It would be interesting, because then we would have a greater sense of "time" we should expect

Training System:
100%

Client:
90%

creatures:
50%

etc.

Hug'/Abrç
Kross

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Kappa_ Author
Kappa_

We don't do that because many times we can't tell exactly the amount of work done. That's why we prefer "planned", "doing" and "done".

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KROSSS
KROSSS

Good. Also could list some priorities. Why am I seeing in the forum "people" are making some suggestions to "valid" but a little out of the current context of the game.

Potions, letters of abilities among other things. Then I was wondering what your "list" of priorities to do in the game.

Hugs / Abrç
Kross

If you give me the unlock forum.

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Eternal.Oblivion
Eternal.Oblivion

It would be nice if the GMS also make a new video showing a bit more Currently Kakele because there is already a video demonstrating it, but in Beta stage.

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Kappa_ Author
Kappa_

We will make videos on the future. Right now, it is not possible because there isn't enough content to show the public.

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LightOfSoul
LightOfSoul

Greetings,

Very good, very good.
I will not say much now, but many questions arise.
I would like to comment on the story, there will be several levels underground and over ground?

LightOfSoul

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Kappa_ Author
Kappa_

About the map floors: no. We don't have plans to change how it works (underground + surface), because it is simple and "relatively fast" to map.

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LightOfSoul
LightOfSoul

Okay, you want to increase the size of the islands?
A larger territory to be explored, a certain distance
between different types of monsters would be interesting.

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FADK
FADK

como baixa?

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