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A low-tech, browser-based (PHP/MySQL/Javascript) MMORPG set in a fictional land which mimics feudal, circa-Meiji-era Japan. Players will choose their path (Samurai, Ninja, Monk, Geisha, Merchant) and battle against PC and NPC alike in an effort to bring their respective factions to the forefront of the shogunate power vacuum. Non-combative classes will throw an interesting gear into the mix, allowing players to choose more supportive/economy-driven roles instead of the traditional hack 'n slash.

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Point your browsers to Kaijugame.rs.af.cm (or Apps.facebook.com on Facebook) to rejoin the kaiju! open alpha. The codebase has been (somewhat) reorganized, and it's efficiently humming along on the AppFog service platform. In the coming months, the greater clan hierarchy/land control/domestic territory (towns)/politics will begin to take shape. The forums should be back online in the near future to facilitate community involvement in this undertaking.

The kaiju! open alpha is now LIVE

The kaiju! open alpha is now LIVE

News

The kaiju! open alpha is now live! View the rest of this article for a brief summary of new features and where to point your browser to join the fun.

Whisper implemented, skills restructured

Whisper implemented, skills restructured

News

The Whisper command has been implemented, allowing characters to communicate privately. Also, the underlying skills structure has been overhauled.

Interface features and player-built structures

Interface features and player-built structures

News

New user interface features have been added, and the Construction skill will allow players to use Blueprints to create their own structures.

Auction house mechanics

Auction house mechanics

News 3 comments

A run-down of the newly-implemented auction house mechanics for kaiju!.

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