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Typical old school 4x (civilization 2-3 / master of orion). What make this game special? Play on a medieval map today (1000AD) and colonize space tomorrow (3500AD). Each map will be different: tech tree, leaders, troops, buildings, ...

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New tutorial map

New tutorial map

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New tutorial map for wind version. Using the same engine, territories become hexagon and events become tutorial text.

Last pre-alpha before start production

Last pre-alpha before start production

News

Looking for feedback to know what game I have made.