Haunting Ground, and other PS2-era horror games featured fixed camera angles, and we want to emulate the feel of those games in "Just Let Me Go." Fixed camera angles give you greater control on what the player can or cannot see, allowing for more mystery and setting up scares.
Another thing we are taking from Haunting Ground is how the camera zooms out every time you enter a new room, giving this feeling of "a new area opening to the player."
We still need to tweak the cameras more, but the results speak for themselves.
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