A little creature depends on you to be saved. Help it by pushing it into the lit whole with as less strokes as possible. With each stroke the inner pressure of the creature increases... For Windows 8 (Pro/RT/Phone).
Most content is created with and in Blender. Here you can see the first level rendered real-time in Blender with simple materials. Andre has written a ".dae-to-own-mesh-format" converter which enables us to use a comfortable editor like Blender for level-editing and to export them to our engine. That saves much time and make the artist's life easier.