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Travel throughout the galaxy as a space garbage man working for Junk E.T., an interstellar agency charged with cleaning up the filth of the universe. Explore a rogue-like environment, filled with dangerous trash mutants and traps while attempt to convert trash into fuel to further your adventures. Collect dozens of character-affecting items and boost your stats in order to succeed at defeating dozens of intense boss characters.

Post news Report RSS Junk E.T. Alpha v0.14 Released

The 0.14 alpha version of the action-adventure Rogue-like (in space!) Junk E.T. has been released. All those who might be interested in providing feedback can get the new version and check it out.

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The Junk E.T. alpha version 0.14 is finally ready for release!

Junk E.T. alpha v0.14

This version introduces a rather large list of new content and features, primarily in the form of newly added room keys, and a stamina meter for displaying how much running power Dima has.

Additionally, we have added a bunch of new mobs (albeit with simplistic, placeholder AI for the moment), several new environments, a few new trash items, and many new effects and sounds.


A complete changelog of alpha version 0.14 is as follows:

Changes in version 0.14.0-alpha

Improvements and additions:

  • Added a stamina meter UI which shows if the character is tired or not.
  • Implemented three new environments: Rusty, Diner and Frozen Tundra.
  • Updated doors of Desert and Forest environments with animated versions.
  • Implemented keys and locked doors.
  • Reworked trash heaps and how fuel conversion works.
  • Mobs drop fuel orbs when they die.
  • Balanced weapon attributes.
  • Aurora Bee mob now leaves a trail of a harmful gas.
  • Added two new trash items: Floppy Disk and Poo.
  • Added 7 new mobs: Gib Pincer, Colonel Clux, Paste Maker, Bowl Buddy, Rhinowalrus, Hydra and Brocolops. (Note their AI is still very simple.)

Minor changes:

  • Restructured how environment loading works. (This opens a possibility for modding, although it's not a huge deal yet.)
  • Updated planet preview images.
  • Added a volume slider for sound effects in the options menu.
  • Decephalon shots are faster.
  • The floor under trash heaps are now dirty, as they should be.
  • Changed blood decal textures.
  • Each time a living entity gets damaged, there will be blood.

Bug fixes:

  • Fixed bug where fuel multiplier bonus would not reset before starting a new game.
  • Fixed Sasqualien and Xenapod AIs running after they die.
  • Fixed glitch causing entities not to flash when taking damage.
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