Back story: Your long term home at People's Republic Square block 263-A-13 suddenly collapsed. You take the issue to the local Ministry who are able to convince you that there will be a full investigation to the matter and a full compensation for your personal losses once the investigation is ready. Meanwhile, you are encouraged to find temporary accommodation. You are able to take shelter at the local junkyard. Son of a builder, you manage to put together a temporary shelter, but your life is about to take a new direction.
This is the story of Junk Architect. You need to complete building tasks using unconventional building materials. On each level you will need to manage your materials that are level-specific, and finish goals using your skill and creativity.
Junk Architect has been in development for almost a year and now there's a playable alpha available for PC with a Steam key.
Check out the store page: Store.steampowered.com
In Junk Architect you build houses out of junk. The meat of the game is in the build engine that lets you place parts and attach them with fasteners, both of which use the PhysX physics engine. Your job is to figure out how to build the given house out of the parts you find on the level. The parts attach at set angles and you choose the fasteners manually at the time of placing the part. The game will detect when you manage to create rooms that are closed spaces with doors and windows. Parts have weights and both parts and fasteners have a limit of how much stress they can handle. This is implemented using rigidbodies and joints. If your creation collapses, too bad, but you can recollect the fasteners and give it another go.
The game is pseudo-realistic, meaning there's a lot of cool effects but the guy actually goes around tossing car wrecks and wall blocks murmuring and grunting while at it, so we are just trying to make a fun builder dude.
Currently we need people to try out the build engine. We want the level progression to go from easy to difficult, and we'd like the more difficult levels to involve the player needing to really use his brain to figure out how the building won't crash. We need to learn
1. the correct balance of the parameters of durability and weight of parts, and
2. whether the physics system works without too much error.
If you are interested in playtesting, please get in touch.
Best, Jaakko / Frowny Face Games
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