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8-bits of side-scrolling action inspired by the martial arts and parkour. There have been many attempts at combining the side-scrolling platformer and fighting game genres, and while there are some notable failures, the more successful titles falling under this category seem to sacrifice the level of depth found in fighting games. Jump/Boxer retains that depth, with speed, power, height, range, and the blocking of attacks coming into play within it's tricky jumping mechanics. And since this game is a platformer first, players will be tested with jumping puzzles that make use of the environment to scale walls, clear gaps, and avoid cleverly placed traps. Classic gaming staples are also present amongst all of the running and jumping performed by Dag, a zoned-out, performance artist, having players progress through levels in a straight-forward fashion with a boss at the end of each level.

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The 8-bit platformer/fighter hybrid is now available for $3 USD when purchasing directly from developer...

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Jump/Boxer is now available for $3 USD when you purchase directly from the newly launched Blaze Epic website here: www.blazeepic.com

Also, when purchasing from the site, you can bundle it together with the previous Blaze Epic game, samurai_jazz, for $4 USD for the entire package.

Jump/Boxer is an 8-bit platformer with fighting game elements mixed in. It takes the 8-bit action-platformer formula and brings into the modern-day era, keeping the 8-bit aesthetic and feel while using design choices seen in games of recent history. The mix of the pixel-art, limited color palette, choppy animations, and chiptune music with unlimited lives, closer check points, and regenerating health allows for an authentic 8-bit experience without the frustrations of those golden-era days.

Another thing worth noting is that it's an 8-bit action-platformer that stands on it's own not just because of the old-meets-new mixture, but because of what this game itself has to offer. The jumping mechanics are parkour inspired and the levels are designed to use them to their full extent in a way that's puzzling, challenging, unique, and rewarding. It's fighting game mechanics have the power, speed, range, height, and blocking of attacks coming into play, keeping the depth and feel of fighting games in a way that works seemlessly with the platforming.


Jump/Boxer will also be available, DRM-free, on Desura:

Desura Digital Distribution

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