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8-bits of side-scrolling action inspired by the martial arts and parkour. There have been many attempts at combining the side-scrolling platformer and fighting game genres, and while there are some notable failures, the more successful titles falling under this category seem to sacrifice the level of depth found in fighting games. Jump/Boxer retains that depth, with speed, power, height, range, and the blocking of attacks coming into play within it's tricky jumping mechanics. And since this game is a platformer first, players will be tested with jumping puzzles that make use of the environment to scale walls, clear gaps, and avoid cleverly placed traps. Classic gaming staples are also present amongst all of the running and jumping performed by Dag, a zoned-out, performance artist, having players progress through levels in a straight-forward fashion with a boss at the end of each level.

Post news Report RSS Final Update to the Jump/Boxer Demo

The playable demo of the 8-bit action platformer gets one last update before it's full release...

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Jump/Boxer Demo

Many of the final touches made to the upcoming full-version are demonstrated in this final update to the playable demo.

Jump/Boxer is an 8-bit action platformer that mixes in elements from the fighting game genre in a way that works seamlessly with the parkour-inspired jumping mechanics. Players will be tested with it's puzzling level designs and fights against enemies of different martial art styles influenced by real-world martial arts. And while it's presented in a way that's heavily influenced by days long gone, it's an 8-bit experience that stands completely on it's own.


Expect to see the final release of Jump/Boxer very soon...

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