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An engineer who lost his fortune overnight decides to live in nature to build his village.

Post news RSS Changelog 15 - Multiplayer features

We recently added experimental multiplayer. Currently, few things are still missing but a network is almost done. We are proud we were able to deliver it in such a good time.

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AI

Improved

  • Lions now live in a pack and can do a combo attack
  • Overal animal code
  • Birds now disappear in the distance


SOUND

Fixed

  • A reduced sound volume of ore hit sound + control on fx


MULTIPLAYER

Added

  • Respawn mechanic


Fixed

  • The client is unable to drink water from the source
  • Crafted items shouldn't stay in nearby anymore
  • Inventory desync
  • Visibility of weapons in hands sometimes didn't work correctly
  • Foliages don't disappear on client
  • Learned Skill Notify now appears on the client
  • Looting the same item twice on the client
  • Simultaneously looting multiple items on the client
  • Minor inventory changes (Network)
  • Stamina consuming on Client
  • Visibility of weapons in hand while picking up two-hand items
  • Client sometimes doesn't pick up new crafted items
  • Backpack on Client
  • Fixed Interacting with workstation
  • Synchronised TrueSky for Multiplayer


ENVIRONMENT
Added

Example of Tomb on the second island. The player will be able to explore and solve puzzles in order to get artifacts.

Currently locked and can be examined from outside.
Cooming in next updates.

Fixed

  • Alocasia have the wrong collision after interacting
  • Kapok have wrong mesh after the cut and you get stuck after


UI
Added

  • Screen water drops
  • Screen damage
  • Technology tab + 4 groups [still WIP]


BUGFIX

  • Player now regenerate stamina while walking, but slower than standing still
  • Fixed Interacting with Workstation
  • Fixed clay pot losing water after placing on the ground
  • Fixed meat doesn't bake correctly
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Journey Of Life
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Hyperion Studio Limited
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Journey Of Life
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Unreal Engine 4
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