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Jazon and the Dead is a 3D action adventure, set in a futuristic world, where a zombie outbreak is raging. Jazon our anti-hero is suffering from amnesia. In his quest to find out who he really is, he gets involved in bigger issues when he saves a girl named Zoey from two zombies. The game focuses on puzzle solving combined with the satisfaction of blowing heads of zombies. The visual art style is inspired by Mike Mignola & Eyvind Earl which gives the game an interesting and unique look.

Post news Report RSS New graphics with workaround's for Unity - Update #8

This update is all about the eye candy ! We have been working hard on the game, and we established a good workflow for our new art assets, and this update shows the results of that.

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In Jazon and the Dead you start out in a desert, so we had to create whole new environment for that part of the game. Before summer we had a version of the environment that was very rough and didn’t live up to the standards that we had in the indoor environments, partly because we rushed the creation to make a deadline and partly because we underestimated the time it would take to develop the look for our outdoor scenes.

Jazon and the Dead - Desert Screenshot

Unity doesn’t have a decal system which is so weird because every game could use a decal system. Apparently it’s something they didn’t add, so we had to find other solutions. We found an asset that does the trick and it works really well. We created a bunch of decals for the environment, that we can use in other environments as well. Earlier we had to placed planes with a texture on them, but decals are so much better. It’s easier to place them,they can add to the normal map, they work with transparency and with multiple objects.

Blood decals in Unity

We found a workflow for blending our terrain using heightmaps. That meant that we had to alter our texturing pipeline and use Substance Designer to create all the landscape materials procedurally so that we could output height, normal, specular and diffuse information in an easy manner. It didn’t take long getting used to Substance, and before long we figured out how to make textures in the look that we wanted. It gives a better feel for the sand and the ground in general. The sand blends into the cracks of the concrete now, before it was just a fade between the textures. It creates more variety and less repeated patterns. Unity’s Terrain doesn’t support custom shaders, and it can only fade between textures. So we had to figure out another workflow using plugins from the asset store. We found a tool that we can use to sculpt the mesh (Terrain) so we don’t need to open Maya each time. We worked on our toon shader to make it more customizable, we wanted to have more controls over the shadows to convey the strong outdoor light.

Terrain with heightmap blending


In the environment we added a bunch of props to give it more “life” and believability. Our focus was to create them stylized fitting within our art style but also in a way that would work with an outdoor environment.

3D Props for Jazon and the Dead

We are still working towards a crowdfunding campaign, every bit of feedback we get from you guys are very appreciated. If you haven't signed up to our newsletter yet, then do it here. That’s the best way for us to reach you. If you have a friend that might like the game, then we won’t stop you from sharing our website with that person.

Hoverbike in Jazon and the Dead

Did you have problems with unity standard assets as well? What do you think about our decals? Any ideas on how to improve these updates? Let us know and write a comment.

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dibdob
dibdob - - 1,328 comments

i miss the days when devs built their own game engine around a game.

Alas Unity it is then :)

Game seems very good ,has a quality look to it.
Release the demo !

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2ndStudio Author
2ndStudio - - 31 comments

We are happy we didn't have to create our own engine because then we would never been able to create this. But on the other hand, I feel like most of this stuff should just be in the engine already.

Thank you :) We are gearing up to a crowd funding campaign and we might publish a demo then.

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Nana_Joo
Nana_Joo - - 3,040 comments

Nice to see the outdoor scene is in development. Can't wait to try the demo.

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2ndStudio Author
2ndStudio - - 31 comments

We are glad to see that you are still following the progress :)

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Nana_Joo
Nana_Joo - - 3,040 comments

Sure i am. The style of the game is what makes me very interested.

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FloHal
FloHal - - 11 comments

Looks really great! Can't wait to see more!

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2ndStudio Author
2ndStudio - - 31 comments

Awesome ! Thank you.

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