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(Name of the game updated since I am an idiot.) Christopher Cash, Remie Piccoli and Teddy Daniels are a group of overeducated and underpaid professionals. Tired of always being runners up, three friends band together to take ghost hunting to the next level. Using the Dynamic Electromagnetic Full Range Scanner, or Spook Scanner as Cash likes to call it, they'll begin taking jobs across the city. Every photograph means more money in the bank. Joined by Christina Coles, team leader, they'll go house to house recording film, taking pictures and documenting evidence of the paranormal. Gameplay: *Mission based horror with an overarching plot line. *Earn money through the photographs you take to buy supplies for your future missions. *Use the Spook Scanner, a sonar like detection device that will lead you to ghosts. Get their picture and make a profit. *Get freaked out through ever intensifying horror as the ghosts you face off become ever more malevolent and dangerous.

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With just a few left before the demo drops, I go over what's in the game so far.

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It's just about time guys so I thought I'd post a quick couple of ideas that are fully implemented in the demo. Remember this is just the first stage so it's not meant to be too incredibly tough, but more of an introduction to game elements that will persist throughout the rest of the game.

1.) Dynamic light and shadows on walls and edges
2.) Quick Time Events in critical moments
3.) Chase scenes
4.) Hiding
5.) A story you can invest in
6.) A 'hub' in the university (which will be expanded in the full release)
7.) Noises, creaks, shadows!
8.) Math puzzles
9.) Switch puzzles
10.) Name puzzles

None of these are what I would call very hard for a first stage. But they should give gamers an idea of how puzzles will evolve throughout the rest of the game.

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