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A survival shooter set in Central Asia after the end of civilization.

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Report RSS Bunker Alpha
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lattimore17
lattimore17

It has a very good STALKER feel to it.

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Maxen1416
Maxen1416

AWESOME!
but i would be really scared if i knew there will be something chasing me in that part xD

no seriously, its Creepy o_0
(with all that Darkness and the radio sound+Scream)

EDIT: i didnt want to reply -.-

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Kalakukkoo
Kalakukkoo

Looks great even for an alpha. And I love how you used sounds to build up tension.
Brilliant job there!

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Mutant1988
Mutant1988

If you do want feedback, here's some:

- Flashlight and use sound, you guys need to change those. Those sounds just makes me think of Half Life 2, for obvious reasons, and breaks the immersion.

- I'm not a fan of vent crawling. I'd rather have you walking along more dark corridors, with more atmospheric sounds. And a real chase would be more exciting like that too.

- Use key to break (Push out) vent grates. Shooting them is just unrealistic (For no good reason). Then again, I don't having vents to begin with.

- Droppable flares, can I have some please? I want to drop one in that last corridor. It would also make the chase a bit more exiting, especially if you add side corridors you'd otherwise risk getting lost in.

- No sense of urgency. From the video, it wasn't apparent what the radio transmission was about and what it had to do with whatever was chasing you.

Need to make it more clear that you need to get out of there, FAST! More noise during the chase and maybe picking up a dossier with vague details of the monster (How it's nearly impossible to kill for example). That'll give you cause to run.

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bwilliam
bwilliam

Took the words from my mouth... except I assume the vent was there to make the player search the location which I think works

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Headcrusher
Headcrusher

I personally would move the g36 bit more to the left, so it looks more like you're actually holding it against your shoulder.

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VirusxXx
VirusxXx

Wow, that was amazing! I got scared just by watching the video lol

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Nuki
Nuki

same here, awesome work :)

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ciastoludek
ciastoludek

S.T.A.L.K.E.R. Clear Sky music in the intro :)

The bunker is scary... and awesome.

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Berserkr
Berserkr

Why does the voice repeat numbers... in German?

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EricFong
EricFong

Because it is German bunker?

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Berserkr
Berserkr

In the area of the Aral Sea, with Cyrillic letters on the bunker's door ... yeah, makes sense.

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Callinstead09
Callinstead09

It sounds like a Number station to me, German spying maybe! @.@

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mjMAG
mjMAG

yes,it is number of a DYPER CHAINGING STATION!

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Djeeshka
Djeeshka

Bunker looks epic...
But what the hell text on yellow door says? It's totally broken language - bad translation to russian, I didn't understand the message ><

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Djeeshka
Djeeshka

maybe it should be something like "Посторонним Вход Воспрещен" or "Внимание, Зона ограниченного доступа"...?

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Prone
Prone

Yeah kill that door!
But looks great. Wasn't expecting the screaming.
Feedback:

Maybe get rid of the black box around the firing mode? (Dont know if you fixed that or not, just saying)
Something to suggest that theres a vent behind that pallet.
Maybe a kick (Or something like that) feature. (So that you dont have to waste ammo destrying inanimate objects.)

Other than that, even for Alpha it looks great.

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JLea Author
JLea

Yeah the kick is definitley going in. The HUD has changeed so there's no black box anymore ;)

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Prone
Prone

Ah thank you.

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EricFong
EricFong

Yay, paranoia Health/armor hud lol, maybe not only paranoia used it. :D

Cheer.

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ciastoludek
ciastoludek

Yeah, it's from Paranoia.
I like it anyway. Simple and cool.

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JLea Author
JLea

yeah I loved parnoia, figured I'd tribute it one way :P

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archkyrie
archkyrie

I like it, but the one big problem is this: I'm a brave/gutsy gamer, i'd be inclined to stay and want to fight this thing.

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Pyro627
Pyro627

I agree. Getting a player to retreat willingly like in the video is very hard, as is the precise timing of the door closing.

In this scenario, I personally would quickly throw together a barricade and then wait for the monster.

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archkyrie
archkyrie

same, I'm a big fan of making barricades in games. I'd most likely try to kill it, thus reaching two issues: if it really isn't there but only an effect that you are to run from, then that gets ruined. If it is a real creature that can't die, I may stay and try to kill it several tries until i'm convinced it can't die.

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cocothegogo
cocothegogo

That was creepy
I like But some Criticism (if you want it)
Maybe kill the lights when you pick up the letter thing.
Give a reason to run like Pyro said I would just sit there and wait to kill it.
Remove the pallet at the vent(im just gona go with ever one else on that one)
More Decals?

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Yronno
Yronno

In case you've kept it (which I doubt), be sure to tone down that head bob. It worked in Half Life, but this is a bit excessive, especially going left-to-right as well.

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JLea Author
JLea

I've heard this alot, and honestly you get used to it after about 5 minutes.

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CrowSp2
CrowSp2

NICE

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Kientero
Kientero

I almost did jump out of my chair when that scream came, and I evenly would have hurried to close the bunker door. X3

Just an idea, How about that the barrier gets bashed after that scream and you'll see debree fly at the wall then some eyes glow as it looks at the bunker door about to close and it rushes at you, and then the bunker door just closes as you just see some shape of a monster, a big bang as well the scream, and a few more bangs that bends the door a little then a aggravated growl. Plus using the SharpeYe Camera Motion by Ha3 to create some feel to realism that makes you believe the person you control is you. MOUAHAHAHA!!!

Link to SharpeYe: Facepunch.com

That would keep me away from that area for a very LONG time... XD

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grzyb
grzyb

bunker look amazing, but:
- yeah, kick is a very good idea.
- flashlight, you should change the sound of turning off/on, flashlight look (maybe from Doom, or something - fpsbanana.com )
- add some monsters chasing you (sounds are good, but monster would be great)
- when this 'thing' punches the doors, you should add some dents on the doors (it would be more realistic :D)
- crosshair is turned off, so it's good
- maybe health regen ? or not, without regeneration game will be better.
- medikit system (you can take mhm.. 4 medkits to carry and use
- the bunker mission could be longer, more scarry

+watch of course ;)

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nobody_exec
nobody_exec

why is that voice saying german numbers? vier fünf sechs, sechs fünf vier. english: four five six, six five four

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Helios265
Helios265

wat the **** was all that noise?????

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MishaRUS
MishaRUS

Is the thing that chases you in this video the Soviet mechasoldier?

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UKGameDev
UKGameDev

Looks good. At the end when 'it' smashes against the door, make the door get a few dents from 'it'.
I was thinking that when you were walking back towards the entrance the door would shut trapping you in :S

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RACC00N
RACC00N

the sounds really give it more of a mistery kinda feel

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meecrob
meecrob

lol sound like the Announcer talk swedish, sounds like se says 1 2 3 over and over again in swedish

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De_Sab_Lad1205
De_Sab_Lad1205

Hechler and koch G36c am I correct?

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Epifire
Epifire

Oh my gosh I was on edge about half way after you start hearing the noises. Very well done even though it was recorded in the Alpha stage.

For some reason it reminded me partially of Amnesia: Dark Decent, at least a bit. Bravo though, I know there are still some HL 2 assets that will most likely be replaced after a while, but it was still great.

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Slayer_blood
Slayer_blood

this seriously make me think of the scene in resident evil apocalypse :o

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jackman
jackman

its definitely got good creepy atmosphere.

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This is pretty old, much has changed since the final version so don't bother criticising it.