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Istrolid - Multiplayer Fleet Design Strategy Game A major way Istrolid differs from a normal RTS is that it lacks techs, bases, or construction. Units are built with resources, which are gained by territorial control, but units are spawned from your starting location and resources are gained from occupying fixed points. This makes battles focused, intense, and capable of being fought in only a few minutes each.

Post news Report RSS Space Ship Warp In Effect

So I was showing a game to a friend of mine, and he said, hey warp fx would make the game much better. And I was like yeah.. I totally forgot out the warp in fx. I need to add some thing right a way! It would also look much better in a trailer!

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So I was showing a game to a friend of mine, and he said, hey warp fx would make the game much better. And I was like yeah.. I totally forgot out the warp in fx. I need to add some thing right a way! It would also look much better in a trailer!

So they I started experimenting with things. First I went looking on youtube about all the StarTrek, BSG, StarWars, Warp effects, but I waned some thing simple, because the game has a simple minimalist style. I wanted some thing that worked with the tile based nature of the ships. I wanted the ships sort of like fold out. But before I got there i had some really odd and hypnotic things. Check out the video.

What do you think of the warp in fx? What did you think of the process?

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