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Istrolid - Multiplayer Fleet Design Strategy Game A major way Istrolid differs from a normal RTS is that it lacks techs, bases, or construction. Units are built with resources, which are gained by territorial control, but units are spawned from your starting location and resources are gained from occupying fixed points. This makes battles focused, intense, and capable of being fought in only a few minutes each.

Post news Report RSS New Nuke and Settings Screen

New part added the Shaped Warhead, which use pretty expensive and is used to damage large ships. It has no AoE and just damages things on impact. Think of it as a really large missile. You can build all kinds of nukes, armor, fast speed, slower speed. Should be fun. They are a simpler alternative to a GodSlayer … a ring based ship with tons of damage mods. The nukes aren’t there to replace the GodSlayer… just provide a simpler alternative to it.

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New Nuke and Settings Screen.


Play tests happen every Sunday at 24:00 UTC at Istrolid.com

Shaped Warhead

New part added the Shaped Warhead, which use pretty expensive and is used to damage large ships. It has no AoE and just damages things on impact. Think of it as a really large missile.

You can build all kinds of nukes, armor, fast speed, slower speed. Should be fun. They are a simpler alternative to a GodSlayer … a ring based ship with tons of damage mods. The nukes aren’t there to replace the GodSlayer… just provide a simpler alternative to it.

Settings

This week I been doing boring things such as key binding screen. Were you can see all of the possible keys and rebind them if you have a different style keyboard. Browser’s don’t allow getting keys by position instead its always by the character they type. So if your keyboard layout is far from an English language keyboard you might have to rebind things.

Like wise I added a setting for the sounds too. So if you prefer to play your own music, but still want to here the FX you can do so now.

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