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Isomer is an isometric realtime strategy game inspired by classic XCOM and other more recent sandbox style games. It's open ended, designed to be played in a variety of ways with world exploration, survival, crafting and strategy all blended together. Build up your forces by trading resources for reinforcements with passing resupply ships and mutate your troops into specialist units from scouts to warriors. Enemy forces attack periodically in an attempt to destroy your bases and facilities. How long can you survive? The worlds are procedurally generated, large and teeming with hostile forces, enemy bases, deep catacombs and life. On some worlds, extensive enemy facilities have sprung up and the inhabitants don't take too kindly to new arrivals attempting to poach resources from their backyard. Mined resources can be used to build structures, traps or fortifications as well as traded periodically.

Post news Report RSS Latest News: Lighting engine update finished and water made more awesome

As promised from the news item last week, I've finished the work on the lighting engine adding both a day and night cycle (which has an impact of the aggressiveness of the enemy troops as well as combat and perception modifiers for all units), added the line of sight upgrades I mentioned before (so light no longer leaks out of world geometry) and reworked the way water is drawn to make it look a lot better.

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As promised from the news item last week, I've finished the work on the lighting engine adding both a day and night cycle (which has an impact of the aggressiveness of the enemy troops as well as combat and perception modifiers for all units), added the line of sight upgrades I mentioned before (so light no longer leaks out of world geometry) and reworked the way water is drawn to make it look a lot better.

All of these changes will be available in the next released build soon!

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