Islands of Nyne: Battle Royale is an online, competitive, first-person shooter with a focus on intense, last-man-standing gameplay.
The month of march gave us some much needed time to execute our plans for “Streaming 2.0”, which is what we’re calling all the fancy new mods and improvements we’ve made to our level streaming component - which in turn rewarded us with some very nice gains in framerate. In addition to focusing mainly on optimization, we’ve also added in our first iteration of a revive system aptly named “Nano-vive” since it relies on nano-med use (see below). @Zenity’s made plenty of nice progress on our WIP ranking/scoring system based on all of your feedback, and our crack audio team, @TomWrightSound and @AudioDev, were able to get a bunch of audio polish and new sounds in that were sitting in our backlog for a while. So overall, definitely a productive month and I think all you Alpha Testers will be pretty happy with the performance gains and polish you’ll notice over the weekend due to @Tomble nd @talun’s ongoing quest for frames.
If you haven’t seen the alpha schedule for this weekend, make sure to check out the announcement we posted in regards to Solos/Duos mode days and our dev hunt event hours: Alpha Wave 16, Dev Hunt, & Pre-Orders!
Keep in mind we’re still experimenting with this system and will be looking forward to all your feedback after Duos testing on Sunday and Monday.
Tweaked HLOD settings to improve overall performance around map
Various static and skeletal mesh LOD optimizations
Significantly lowered level streaming distance cap
Fixed various crashes (thank you for all the reports!)
Disabled animations on weapons when not relevant to player
Prematch levels now unstream on BR start to reduce occlusion costs
Changed streaming distance during landing, in observer cam, and when new map loads
Adjusted levels on various sound events for a more consistent mix
Added new ambient sounds and replaced some
Replaced UMP gunshot sounds with ones that don’t sound like ass
Improved P90 gunshot sounds
Gunshot sounds are now more dynamic
Added wind sound based on player velocity when
Added private servers. They now show up in the Custom Matches tab when hovering over Play Match
Added new rank badges
Added achievement and event scheduling system (for Dev Hunt and future events)
Added a menu alert if you try to join a game mode with more than recommended members
Added dynamic news feed
Match report screen reworked. Now shows correct scores, ratings, and labels.
Invite player button (+) in friends list now only shows when a player is in an invitable state
Main Menu character platforms repositioned (WIP)
Desert Eagle iron sights now easier to aim with
M9A1 fire animation improvements (shooting feels a lot better)
Weapons don’t disappear anymore when dropped in Training
Disabled weapon switching when underwater
Lowered reddot emissive on rifles (rifle reddot is now “less glowy”)
Ion Blade improvements
Regen time after throwing is easier to gauge
Slashing feels better, more responsive
Changed idle and sprint animations
Fusion Grenade throwing should feel more responsive
Increased FPS cap to 250 from 144
Improved diagonal sprinting animations (less slidey)
Disabled ability to crouch when underwater
Added splash image when booting up game
Added desktop icon
With 5 months of updates to unveil, Islands of Nyne brings the Duos game mode to the Dome. A Change log with so mush to offer it's hard to summarize.
Closed Alpha Launch being the reason all of us are reading this anyway, let’s get to the meat of the update. Islands of Nyne is a sci-fi time travel...
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