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Islanded it’s a survival nature sandbox game, based basically on reality and trying to achieve high quality experience, but without skimping on what is really important in a sandbox game: creativity. You have been forgotten in the sea, however, you've been lucky enough to end up in what looks like a desert island. Forget about zombies or other creatures, they doesn't exist. The communication with the nature and animals is the key to get access to any corner of the island. Face off against being truly lost. Fight against nature. All your actions will affect permanently the terrain and animals in the island. Search, fight, build, Hide, attack, find, be the king of the island. Be Islanded.

Post news Report RSS Development Update #5 - DEV Update 0.0.3.0

Here comes the last DEV Update: 0.0.3.0. With this update the game pass the Pre-Alpha state, to become in Alpha, that allows the game to be download and receive feedback to start the large road to the Beta state.

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Before all the details and future updates content, I leave the full changelog at the bottom of the news, just before the links, if you just want to see the updates fast and summarized.

Without further to say, let's just start with the actual and future content of the update 0.0.3.0.

Performance

After few changes on shadows and reflections, I just realized that the actual water was destroying the frame rate. For now, the water will be disabled until I find a new way to make the water less frame rate-killing. With improvements on vegetation and wind effects, the game has won over 60 FPS compared to the last update.

Menus and Options

Now the game has his own in-game menu, leaving back the Unity options menu by default. This will make possible more advanced options on graphics, sound and controls, that the Unity menu can't handle. In this update also has been added loading screens to charge the levels faster when a menu is
involved. Other small changes are the new icon design and in-game pause menu.

Menu Screen 0.0.3.0 Loading Screen 0.0.3.0

Player

The player controller has been totally changed, adding the ability to run, crouch and climb, and improving realistic human effects on walking and idle, as animations and sounds. The player has also received health and damage system. Other small changes are the augmented player height and jump
as the interactive footsteps sounds.

Map and HUD

Without wanting to be repetitive, the vegetation changed again, but not as much as the last update, the terrain is the same one, with new volumetric textures and interactive trees. As you see in the video, this update features the ability to interact with any tree on the map, to collect resources
for structures, that will be added in future updates. Some other features add new end-map colliders, (WIP) HUD to display information about the player and higher time cycle, now 35 minutes per day.

Water

As mentioned before, the water in this update has been disabled due some frame rate problems with the shadows and reflections. But still the water received some updates showed before as the buoyancy sytem and infinite visual sea.

Sound

First of all, BIG thanks to six5music to make the actual soundtrack of the game, that you can listen on the update video. The update add forest ambiance and some footstep sounds to the player, with other FX like tree fall and hit sounds.

Visual Effects

With all the VFX added in this version the game looks a way better than the last update. Has been added Motion Blur to the camera, to smooth the gameplay, Antialiasing to prevent “white dots” on tree leaves produced by the detail options, Dynamic Global Fog to improve ambiance and performance, and Sunshaft effects to make a AAA looking sun and moon light effects.
Other improvements to the actual VFX on the game are the high resolution shadows and dynamic
day-night system ambiance light.

Sun visual effects Night visual effects
Night visual effects #2

Inventory and Tools (WIP)

Added as well in this update, Inventory and Tools/Weapons are now available. The Inventory add the possibility to carry objects, use or drop them. The tools/weapons added in this update are the Metal Axe, Metal Pickaxe and the Torch, see it before in the last news. For now, the weapons can make damage, and in the case of the torch produce light. The ability to interact with certain objects and durability will be added in future updates.

Metal Axe in the sun Torch at night

Here end the actual changelog in detail of this update. Down below start detailed features of this version and some things included in the update but in the game.


LOD

LOD, stand for Level Of Detail, has been included in this version to prevent the low frame rate of Unity trees and billboard system. With LOD system, all the GameObjects in the scene are rendered in 3 different modes defined by the distance of the camera: High quality/polygons, Low quality/polygons and invisible. With this system, the user can define the “Detail distance” on the graphic options, being able to control the number of objects rendered in the scene at the same time. As presumably, with more detail distance, better quality and ambient occlusion, but worst performance and frame rate. Depends of your computer specs.

Animals and IA

As you can see on the update video, the menu contains animals with animations, but the game doesn’t. This is because the animals are right now included in the game, but they doesn't have any IA or NPC system that control they movements. Until that, the animals will stay in menu screen.

Multiplayer

That option on the menu, that say “Multiplayer” it's not an error. Finally, the game will receive Multiplayer and Coop, obviously in a future update, after Beta. I didn't want to add multiplayer in a normal way, this is way the game only have “Singleplayer” as an option. But in the past week I get a gorgeous idea that will enable the multiplayer and coop experience in an awesome way. More to come.

Blocked Options

As well in the video, you can see poor graphics options. For now, the game contains some low optimization and a lot of objects and scripts not even used in the game. For now, advanced options and control maps are disabled, until a Beta update, less frequently.


Full changelog

Improved over 60 FPS.
Changed icon and other images.
Replaced launcher for an in-build launcher.
Added menu screen.
Added options menu.
Added sound options.
Added resolution &
full screen options.
Added quality options.
Added loading screen.
Added intro.

Improved player height.
Augmented jump height.
Added buoyancy in the water.
Added background sounds.
Added realistic walking effect.
Added run with Shift.
Added crouch with LeftCtrl.
Added footsteps sounds.
Added infinite visual ocean.
Added end-map collider.
Added pause menu.
Added HUD with information.
Added Motion Blur.
Added dynamic Global Fog.
Added Antialiasing.
Modified envoirment and vegetation.
Improved dinamic ambiance light.
Improved light and shadows.
Augmented time cycle at 35 minutes.
Added sunshaft.
Added LOD.

Added interactive trees.
Ability to chop down trees and gather resources.

Added player health system.
Added fall damage.

Added inventory system.
Added pick, drop, carry & trow system.
Added weapon damage system.
Added weapon melee system.
Added weapon projectile system.
Added Metal Axe & animation.
Added Metal Pickaxe & animation.
Added Torch (light) & animation.


That's all for this big update 0.0.3.0. Before we finish this update changelog, I need to remember a few things.

First of all, thanks guys for you support on IndieDB.
Second, below you have some new Wallpapers with some images of this update.
Third, thanks again to six5music for the soundtrack, here you have their webpage: Six5music.com.
Fourth, The web page andthe forums will be updated too the receive the Alpha and your feedback. Also, new account of Twitter has been created to Islanded only. Now it's not so important to separate the two accounts, but maybe in a future it is. You have the account on the links section.
Fifth and finally,remember that the next update will contain the first Alpha to download, too late next week.

Wallpapers

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taskulation
taskulation

the way it look is good but is it like the forest

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alvarofer0021
alvarofer0021

The forest dident invent survival you know?, Just becouse it has core survival elements that ANY survival game will have doesnt turn into looks like X game

Reply Good karma Bad karma+2 votes
Guest
Guest

looks fun, i love the ambience in the game... just great!

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