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Iron Light is an RPG inspired by the Dark Cloud series and various other fantasy RPGs. You take the role of a Skeleton who has emerged from Limbo back into the real world. Paladins have gone rogue and wreaking havoc on the towns people. The heroes must rebuild the towns that have been destroyed and stop the evil paladins before they take complete control.

Features include

  • Hack and Slash combat system.
  • Level up system where you choose the stats.
  • 4 towns to build and customize.
  • Random dungeon generation.
  • World map to explore similar to Final Fantasy and Ni No Kuni.
  • 4 playable characters.
  • Various side quests and mini games to play.
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The demo will allow you to go from the main menu through to the 4th Limbo area. This area has only just started so once there you can't really do anything.

The game will launch in a Unity web player here

There's still plenty of things on our to do list before this is ready but we thought we would release an early demo just to find out what the community think of it all so far. The demo should probably last around 10 minutes.

There are a few things in particular we are looking for comments on.

  • Is the game fun?
  • Do you like the music/sounds?
  • Do you like the art style/graphics?
  • Is it clear what you need to do as you play?
  • Are the controls easy enough to use?

We have had a new graphic designer join the team and he is working through changing all of the interface. Some of the new stuff is in and other sections use the old stuff. We hope to have it all converted in the new release.

Here are a few things that are on our to do list as suggested by the team and others who have tested. We always take on board suggestions from the community so please share your thoughts!

Allow the player to move around while on the moving platform (island 3).
The objective window overlaps the inventory window.
Some objects on floating islands don't move with the island.
Implement the battle music/music transitions.
Alter some of the tutorial dialogues.
Add more animations to the main character for combat and events.
Finish the opening cutscene.

Most importantly please let us know if you find IronLight fun to play!

Developer Update #14 Opening Cutscene Dev Part 2

Developer Update #14 Opening Cutscene Dev Part 2


This is the second part to the development of the opening cut scene for Iron Light. Here we show the rendered version of the mage workshop before we begin...

Developer Update #14 Opening Cutscene Dev Part 1

Developer Update #14 Opening Cutscene Dev Part 1


We are developing the opening cut scene and thought we would share how the development of it goes from start to completion. This the first stage.

Developer Update #13

Developer Update #13


We've completely redone the Limbo section of the game. Changed the dialogs and created a proper main menu.

Developer Update #12

Developer Update #12


In this update we focus on how development has been progressing.


Really promising! Hope i get to play more. I love the Dark Cloud games and was hoping there would be some kind of demo to this since you said it was like Dark Cloud. I really liked the demo.

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blacklancestudio Creator

Thanks! It might be a little while before we put up a demo of the building/dungeon crawling part of the game. If you are following us you'll know as soon as it's up!

Reply Good karma+1 vote

Nice , looks fun :)

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blacklancestudio Creator

Thanks for the feedback, did you ever play Dark Cloud?

Reply Good karma+3 votes
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Iron Light
Windows, Mac, Linux, Android, PS4, WiiU
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Latest tweets from @blacklancestdio

Just release an early demo of the vertical slice to IronLight. Check it out! Blacklancestudio.com

Jan 25 2014

Part two of the opening cut scene development for IronLight. Blacklancestudio.com

Jan 15 2014

Starting development on the opening cut scene of IronLight, check it out! Blacklancestudio.com

Jan 8 2014

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Iron Light
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