I’ve ported Ion Galactic: The Conflict over to Unity and expanded the feature set quite a bit since my last post. I’d love some feedback. You can play the current alpha version of the game here: Akpco.net
Right now I have all the game play features in, except random nebula. I have a really good AI, and the makings of a tutorial campaign. Currently I have 30 challenge maps you can play against the AI or a friend in hot seat multiplayer. I did a once over on the instructions too. Still a number of rough edges.
Left to do:
- Sound
- Dumb down the AI for easy modes
- Alter the AI to take mines into account
- Finish the tutorial campaign
- Add more challenge maps
- Decide if I want to offer a story mode campaign before launch
- Go over the instructions again and clean them up
- Perhaps gets some help with the UI and other graphic elements