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This is a game produced for a Wednesday Workshop competition over at Socoder.net, and I only had about three days to complete it, which lead to it being somewhat incomplete. However, in it’s current iteration, it still includes multiple levels, an ‘okay’ collision detection method (not pixel perfect, but still useable), a fully functional menu system, and a score system of sorts. This game requires XNA 2.0 Redist.

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