![Intruder Alert! News Intruder Alert! News](https://media.indiedb.com/images/mods/1/14/13519/profile/ia_newsbanne.png)
Another two weeks have flown right by since our last news post and (just like clockwork) we're back with an update, one that's light on text and heavier on media:
While the rest of the development team has been focused entirely on building IA!'s gameplay, our trio of artists has been hard at work creating tons of modular assets, textures and props for our levels, starting with the hidden mountain launch site.
Their first order of business was to create the Corridors, since they'll be used to interconnect the various rooms and areas within the base. Assets (like walls) were separated into sections so that corridors of varying shapes and lengths could be built using the same set of assets.
Not long after that came the Computer Lab and the sets of objects (desks, chairs) and clutter (sheets of paper, mugs) used within. As with the corridors, this section's assets were created with modularity in mind so that rooms of different sizes and configurations could easily be built with reusable pieces.
Our art team just recently began working on the hidden lair's missile Launch Chamber, which is the area that will very likely contain the level's final objective and miniboss fight. All we need now is a big monkey-like bad guy that can jump around the rocket with robotic finesse.
Remember: all of the areas showcased above (and in our Gallery) are still works in progress!
April's Ask the Team! event starts exactly one week from today, so if you have any questions about the images above (or IA! in general), be sure to post them in the appropriate thread when the time comes. No question will be left unanswered!
And don't forget to check back often as we'll soon be posting our third and fourth FbReq (Feedback Request) threads (covering Objectives and Routes), some new concepts, our very first gameplay videos, and much, much more!
Want to work with a talented, experienced and insanely dedicated team, a proven development process, custom tools and one heck of a project? Why not join us! We're always looking to expand our small team, so if you believe you have what it takes to work with us on this very demanding (and very gratifying) project, read the posted information about our openings and send us a message; we'd love to hear from you!
Wow, kept a serious post despite the date? Now I am reminded why I am still tracking this game.
It looks suspiciously similar to Team Fortress 2 though...
The computer lab needs a ticker tape machine, a telex and more reel to reel tape drives
oh and some chunky ring binders to hold the instruction manuals.
I'll add them to the prop list. Thanks! :)
Hah, love the rocket. Perhaps you might want to extend the ceiling a tad more to give the room a bigger feel to it.
The focus of those areas is just on the assets for now; scale and layout will be handled by our level designers (the room will definitely be bigger since we want to include a final "epic" miniboss battle!).
Great work with your Indie DB profile, I dont know what you did there, nor how, but its really great. Are those official funktions ?
It's a mix of custom HTML, CSS and JQuery. Once you have it written, a ModDB/IndieDB admin will need to approve it and apply it to the page. :)