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An open-world Space Survival Simulation for PC and Mac built in Unreal Engine 4 that features an original score from Jack Wall. Take the role of Captain as you explore a massive solar system in search of a new home for humanity. Outfit your ship, select your crew and set off on a journey where you must scavenge resources, shelter civilians and outrun a hostile alien force in order to survive. Featuring an original soundtrack from Jack Wall, the man behind the unforgettable score for Mass Effect.

Post news Report RSS Patch v0.1 released for Into the Stars!

It's been a few weeks since our last patch, but we've put a lot of effort into this one and we think you'll enjoy the results! Major additions include the new Civilian Management feature along with Skorn Wreckage, Gas Clouds and Storage Containers for players to explore.

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We're dropping a lot of new content today and we can't wait for you all to strap back into the Captain's Chair and check it out!

New Features – Build 0.1


Civilian Management

This new system grants you control of the Civilian City on your ship, and requires solid management in order to keep your populace content. The happier they are, the easier it will be for you to focus on actually reaching Titus Nova.

There are four components that now directly impact your Civilian population: Health, Happiness, Order and Rations. The first three are dictated by your management of events on the ship and the buildings you construct in the City.

The Rations you dole out fluctuate between Low, Normal and High and affect the other components as well as the Growth Rate of your population. That’s right, babies are now born on the Ark-13 to help balance out all the lives you’ve lost along the way! Upping the Rations to High can be a quick fix for morale issues while you wait for Buildings to be completed.

Each of the aforementioned components feeds into three states of Civilian well-being: Happy, Unhappy and Angry, indicated by the smiley face on the Management screen. The more upset your population becomes, the more events will spawn on your ship. Now events are tied into Health, Happiness and Order, so you’ll want to quickly clear them up before their associated percentages plummet and you’re left with an Angry mob.

Now, the best way to keep your population Happy is to construct additional Buildings in the Civilian City. When added, these buildings feed directly into Civilian well-being. There are a number of options here, each with unique costs/benefits, so tinkering with the city layout will likely be necessary during your voyage. With well-being percentages on the rise, your City Level will increase in kind, unlocking upgrades for each structure that boost their abilities and bring joy to your population.

Skorn Wreckage

Remnants of Skorn encounters with previous Ark ships are now spread throughout the galaxy. They’re too damaged to attack your ship, but certain dangers await any Captain bold enough to explore their cavernous interiors.

  • Possible Reward: Crew Member, Civilians, Module, Parts, Enhancements
  • Detection Range: Large
  • Interaction: Shuttle Mission
  • Crew Danger: Medium-High

Gas Clouds

Pockets of gaseous resources can now be found tucked into asteroids, fractured moons and rock formations. They often provide significant resources but can only be mined a single time.

  • Possible Reward: Hydrogen, Nitrogen or CO2
  • Detection Range: Large
  • Interaction: Probe
  • Crew Danger: None

Storage Container

Menkhet pirates make use of Storage Containers to hide their coveted loot, and you’ll need to explore quite a bit to find their riches. Be warned however, as they often patrol these locations or surround them with mines.

  • Possible Reward: Resources, Repair Parts, Enhancements, Module
  • Detection Range: Small
  • Interaction: Probe
  • Crew Danger: None

Changelist for Build 0.1

  • Added Civilian Management Feature
  • New Incidents added to Database
  • Updated Ark ship to reflect Civilian City changes
  • Added Skorn Wreckage
  • Added Gas Clouds
  • Added Storage Containers
  • Visual Update to Crew Screen UI
  • Fixed crash issue for some video cards on game launch (Using GraphicsSettings.sav file should allow most people having issues on initial start to get into game successfully)
  • Updated world content to conceal / lead towards new features
  • Tuned Combat Accuracy
  • End-Game Scoring Tuning
  • Adjusted Interaction Functionality
  • Forced interact distances tightened o UI elements disappear when interact complete
  • Tuned discovery rates for “Epic” Crew Members

The game world is starting to fill out and will only get more interesting as we push towards launch. Those experiencing the Nebraska.exe crash should now be able to play the game, and you have our apologies for the delay.

There's a lot more to come, so if you're interested in where we're headed, be sure to check out the Roadmap on Trello: Trello.com

Enjoy the update and thanks again for your support!

- The Fugitive Team

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