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An open-world Space Survival Simulation for PC and Mac built in Unreal Engine 4 that features an original score from Jack Wall. Take the role of Captain as you explore a massive solar system in search of a new home for humanity. Outfit your ship, select your crew and set off on a journey where you must scavenge resources, shelter civilians and outrun a hostile alien force in order to survive. Featuring an original soundtrack from Jack Wall, the man behind the unforgettable score for Mass Effect.

Post news Report RSS New Patch (0.02) for Into the Stars!

Today we’re pleased to deploy the second patch for Into the Stars. The content is primarily focused on shedding light on our gameplay systems and giving everyone the opportunity to hop right back into flight using their latest Ark loadout. Additionally, you’ll notice a number of User Interface and Memory optimizations along with bug fixes and gameplay tuning.

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Updated Main Menu with Quick Launch

Check out the Changelist below for complete details.v0.02 Changelist Notes:

  • Added Hint System to detail Gameplay Systems and Usage Cases
    • All Ship Bridge Screens
    • Battlestations / Combat
    • Main Menu / Loadout
  • Added Quick Launch system – Uses previous Loadout to launch directly into game
    • Created a Launch with Last Loadout button on Main Menu
    • Created a Retry button on Mission Failed screen
  • Added Training Events for Crew Events for each Skill Category
    • Completion boosts Skill of selected Crew Member
  • Optimized memory footprint by streamlining sound banks
  • Potential fix for crashes on game load / victory screen
  • Added new SX for enemy blocking shots to reinforce mechanic
  • Adjusted Threat Levels in some sectors
  • Increased strength of some discovered weapon modules
  • Added potential to find High Skill Crew Members
  • Reduced size of auto-interact trigger for wreckage
  • Adjusted starting shield absorption rates to 10, 15 and 20%
  • UI update to Main Menu/Loadout screens
  • UI update to Combat/Battlestation screen
  • UI update to Controls Introduction screen
  • Added failsafe for player running through all Planetary Events
  • Fixed bug for getting stuck at planets on blank screen

These first two patches have looked to address some of the strongest feedback we’ve received, which focused on removing barriers to entry and making our unique gameplay systems more approachable. The next patch is likely further down the road, as the content we look to add and adjust is significant. Additional hot-fixes may come in between now and then, but we’re squarely focused on making the game all that it can be and that will take some time.

Updated Combat UI

We’re currently in the process of locking down our Extended Roadmap to Full Release, which takes into account all of the feedback you’ve shared in the last two weeks. Once that’s complete, we’ll be creating a Trello page where you can track what’s on the horizon and even vote for your favorite additions!

In the meanwhile, we hope you enjoy the new content and continued journeys Into the Stars!

Hint System in Action

- The Fugitive Team

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