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InterSection is a platformer game that takes place on two perpendicular planes. Gameplay consists of puzzles and challenges where you must use both 'worlds' to surmount obstacles in each of them, e.g., jump on a platform in one to be able to get over a wall in the other.

Post news Report RSS InterSection - Art Direction

The decision making process behind how InterSection ended up with it's visual style.

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When I first started developing InterSection as a full game, I had no idea the art style would end up with the simplistic vector art style it has now.

I had originally made InterSection for Ludum Dare 30, where the 'art style' was blue and red blocks:

After I started working on it more, I figured I'd continue working with this style and just try to make it look better:

But people on the devlog kept saying they felt the worlds needed something to distinguish themselves more.

Somehow I got the idea to maybe have one world as dying and the other as young, with you trying to save your people by bringing them to the young world. So I put together some concept art which people liked a lot:

It presented an interesting story and was a hell of a lot better than whatever weird abstract route I was originally thinking of going. (one person commented they had expected it to go the 'neon abstract geometry' route, but liked this style a lot better).
But how was I going to convert this to 3d? I had very little knowledge of how to make 3d art, besides some simple modeling skills in Blender.
First I tried making a poly-heavy tileset:

but it was way to graphics intensive and just looked like floating chocolate bars.

I had seen some interesting art styles in the Art section of Tigsource, so I decided to try imitating this one that was becoming more common: unlit, flat-colored models. It looked good and I was able to make it easily.


People liked it, I liked it; it was a win.

Now for designing the main character. I had done a lot of sketching to try and figure out what I wanted the main character to look like.
Some speed paints when I was still designing the main character:


Then, I believe, I was looking at pinterest for ideas when I came across some pictures of Oriental-styled people :) that I liked a lot. I sketched the main character with some simplified clothes design, added the hair-style from the picture, etc. liked it a lot, and modeled/textured her:

Showed her to my feminist friend (just in case ;) ), and she approved, so I was good to go .

This is what the game was looking like at this point:

Time to tackle the background.
I threw some textures around, added some particles, some colors, some bloom(of course), and ended up with something not bad:

I still need to add something to make the actual intersection point of the worlds look nice, but I haven't been able to think of anything that would be interesting yet non-intrusive.

That's all for now!


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iconic_stefan
iconic_stefan - - 3 comments

Hi,

I really start liking the unique mechanic of your game.
The theme also fits very well.

What I do not like at the moment is that the two worlds look like simple lines.
Have you ever tried to make them broader and look more like islands in the skys?
I like the worlds in the concept art. I think making them broader and let the character only walk in the middle could work. Then you could add some decorative objects to the left / right of the main path.

I am not sure if this will distract from the puzzles but maybe you can try. Just a suggestion. ;)

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Miziziziz Author
Miziziziz - - 4 comments

Thanks for the compliment and suggestion stefan :)
The main problem with making the worlds wider with more detail is that it would be a lot of work :/, otherwise it would be great. But yeah, it also might obstruct visibility, idk. I'm focusing on just gameplay for now and making it fun; I'll probably go over art again in a few months.

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marksman52
marksman52 - - 393 comments

Yo this is the first time I've seen this game and I love the concept. you've got a real gem on your hands here and i hope you go far with this.

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Miziziziz Author
Miziziziz - - 4 comments

Thank you! I hope so too :)

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