Interceptor Shield is a Missile and Air Defense Simulation Game
That allows the player to tests one's ability to defend the players nations air space against differant air and missile threats and go head to head against other players in online world wide war games.
Interceptor Shield is currently in development.
Our current texture artist that had been texturing the meshes has gotten cought up in real life work and is not going to be able to have time for the project until after Christmas so we are looking to expand our team with a few more people to finish texturing the models that are done for the project and also for the hud art for the interface.
This is the following run down of what we need.
1. we are need of a texture artist that can unwrap and textured our meshes for both land systems and aircraft.
2. we need a person to help design the icons for the radar map and for the real world map for showing location of objects on the ground at distance that are out of sight.
If we can get people to fill these roles then our coder will be able to continue on with finishing up the first playable beta of IS for the public.
the only thing holding us currently is the current meshes that need textured and the hud art for the interface that needs done.
Our Skinner has finished skinning the new air force base building mesh and today we are pleased to show the newly finished mesh for the first time.
Our skinner has been busy working hard on getting the meshes skinned and ready for implementing into Interceptor Shield and I am pleased to show off today...
We have been very busy the last month working on implementing the new set of features into Interceptor shield and today we are pleased to show a new video...
We are very pleased to show our newly skinned and finished LGM-30/Minuteman-3 along with its silo building for houseing and deploying of the newly finished...
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