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INT is a roguelike Sci-Fi RPG with a heavy focus on exploration, dungeon crawling, character customization and story, brought to you by indie enthusiasts. The focus is on the character’s journey through a war-torn world through randomized and pre-set levels with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives, and meet crew members which will aid in survival. Throughout the game you can side and complete missions through criminal cartels, and the two major combatants, the UCE and ACP, of the Interstellar Civil War.

Post news Report RSS Weekly Update #1

In this, our first ever weekly update, we go over some new features that are being added to the INT website in the upcoming weeks and introduce you to one of the companions you will be meeting over the course of the game; Wes Faktor.

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Weekly Update Overlays


Welcome to this, the first post in what will hopefully become a long string of weekly updates on INT’s development, the state of the project, and the general goings-on of the Starboard Games LLC team.

While these posts shall not delve into as much detail as our monthly mega-updates do, the team came together as a whole and decided that smaller, bite-sized servings of our current plans and progression would be a welcome improvement over the long weeks of silence our followers might have grown accustomed to experiencing in the past. There is no need to be alarmed, however, as this new series shall not replace our monthly updates but shall instead act as a supplement to tide folks over during those weeks between them. To put it another way, we are simply looking to create a greater quantity of progress reports without sacrificing any of the quality.

I know you have not come to listen to me ramble on, however, so let us dive into this week’s update.

State of INT Overlay


While the completion of the demo is still our primary task at the moment, this week I wanted to start out by discussing a couple upcoming features that are currently in the works for the INT website; the first of which being the introduction of our monthly newsletter. Now I know that receiving a pre-packaged email every couple of weeks may not sound all that exciting at first, but we are planning to release never before seen media and information within these emails weeks before they would be announced to the general public through our website. We here at Starboard Games feel that we should reward our fans for their continued interest in our project and feel that this would be a great way to do that whilst giving everyone an opportunity to stay up-to-date.

The second exciting feature that we are planning to unveil within the next couple of weeks is something that we like to call the INTcyclopedia. This new page on the website will provide our readers with a look into the deep pools of lore that our writers are hard at work creating each and every day. Within the INTcyclopedia you will be able to find information on planets, star systems, corporations, cartels, historical events, and characters that the players of INT will have an opportunity to experience within both the demo and the full game. This feature would be regularly updated as well as our writing team edits, expands, and creates the universe of INT.

The last of the features we are planning to add is a media page that will house any and all new screenshots, videos, and audio features that our team produces. Like the INTcyclopedia, this page shall also be regularly updated as new art assets are created and flagged for release.

State of Starboard


Despite some colds, a few cases of the flu, one case of bronchitis, and a whole bunch of finals that some of our members are hard at work studying for, Starboard Games LLC is alive and well. That being said, we are currently looking for a Character Modeler, a Texture Artist, and a C# Coder to join our team of dedicated game developers. If you think you might be interested, make sure to check out the job postings on our careers page.

Media of the Week


This week’s media focuses upon that one companion that players shall stumble across during their fight for survival within the ruins of Bastion is your character’s neighbor, Wes Faktor.

westurnaround1

CHR_WES_WIP07

Born to a low class family in the slums of Earth, Wes was adopted into a life of crime. Working for the largest crime family on Earth, the Barbarosas, Wes earned a reputation as a grade-A enforcer and conman. After moving to Bastion, Wes made his living in the small, yet bustling towns there, working as an enforcer for small crime families. Ten years later, Wes relocated to the capital of Bastion, Aurora, and began working as a minor enforcer for one of the larger cartels. As the ACP encroached on the capital, Wes began preparations to leave the planet, smelling trouble long before it started.

CHR_WES_WIP05

While the placement of almost every other companion within the demo is planned to be randomized, Wes is currently slated to be the singular party member that the player is 100% sure to interact with over the course of their travels. This makes Wes one of the few companions within INT’s demo that every player will have some form of interaction with.

Whether the player agrees or disagrees with his methods, however, is entirely up to them.

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ladyofraindrops
ladyofraindrops - - 1 comments

Wow! You guys are going to do an update like this every week? That sounds like a lot of work! The game is looking great though and I cannot wait to read more! (^_^)

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INTgame Author
INTgame - - 25 comments

Yep! One article a week is the plan!
Thank you so much for your support.

Reply Good karma+1 vote
INtense! Staff
INtense! - - 4,099 comments

Will you be releasing the demo? looking great

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INTgame Author
INTgame - - 25 comments

At the rate we are currently moving, the demo should be coming out early next Spring~!
It should have quite a bit of replay value through the randomized companion system and take an hour or two for our players to complete as well.

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