You know the feeling, you just got home from another grueling day at the office, or you're stuck at the airport for yet another layover, or maybe you just got dumped again! You just want to relax and enjoy yourself for a change.
What you need is some serious deep dungeon delving. But you don't have time for memorizing complex skill trees, crafting charts, or upgrade scales. That's not to mention sitting through ceaseless cut scenes, endless dialogue trees, or boring tutorials.
No worries! Instant Dungeon has got you covered! Just choose from one of the nine unique flavors, press go, and presto! Instant dungeon will instantly create a new dungeon just for you! Complete with glittering treasures, vicious monsters, brutal boss battles, wild power ups and most importantly fun, Fun, FUN!
Instant Dungeon! is the first release from with the love studios.
It mixes dungeon exploration with arcade action in the vein of the classic maze games from the 80s.
"This is like Pac-Man meets Gauntlet, and I like it." - TapSkill
You can check out the trailer at:
You can get the full game now at:
or Green Man Gaming
or Humble Store:
or Indie Game Stand
You can check out the demo at:
Playstation Mobile and Vita fans, you can get the game now in the Playstation Mobile section of the Playstation Store. Look in the 'New Releases' tab or under 'Games -> Action' or you can get it direct from the Playstation store web site with this link:
Here it is, another thrilling update to Instant Dungeon!
This one adds Steam Leaderboards support so you can join the fray and compete against other players world wide for the highest score in your favorite game flavor!
Some notes about the Steam leaderboards feature:
There is a Steam leaderboard for each game flavor (except 'Practice Formula').
Only one score (the highest) per SteamID per leaderboard.
Your best score for each game flavor will automatically be submitted when the game starts up. (This means your existing high scores should be submitted as soon as you start the game with version 1.70 or newer).
Playstation Mobile fans fret not! Instant Dungeon! v1.74 will come to PSM as soon as it clears Sony QA, bringing with it 51 in-game achievements to unlock!
Instant Dungeon! v1.74 has arrived on PSM. The update should come down automatically as along as you've launched the game recently. If not, try launching the game and the udpate should automatically download within the next 24 hours. Be sure to get the update soon as the PSM store is closing on July 15, 2015!
Instant Dungeon! just got another big update! This time adding Steam Achievements and Trading cards!
Thanks to wonderful support of Greenlighters everywhere, Instant Dungeon! hits the Steam Store today! And to show some love back, we've released a HUGE...
Thanks to all your love and support Instant Dungeon! has officially been Greenlit and will be coming to Steam as soon as we can finish the paper work...
Instant Dungeon! has cracked Greenlight's Top 100 and to celebrate we're working on a new update!
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Playable demo for Instant Dungeon! Try the first few levels of the 'Action Recipe' flavor.
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With PS Mobile biting the dust, will Vita support be abandoned?
Unfortunately, yes. Sony has not provided any way to further support the PSM version now that the PSM program has closed.
What kind of engine and program did you use to create the game?
Replies are appreciated.
The game was written in C# using our custom with the love engine. The engine uses SDL Dot Net and OpenTK for the Windows build and PSM SDK for the Playstation Mobile build. Shaders were written in GLSL for the windows build and CG for the PSM build.
Apologies for the delay in responding.
i was thinking that it would be a cool feature to be able to toggle the glow that treasure, keys, and exits have, making exploration a bit more explore-y. idk, just something to mull over.
btw i don't suppose you have/know any strategy for sourcerors, do you? so far all i have is run, pray, and try to equip a shield in the fraction of a second you have before you get fried.
love your game,
Interesting idea about the glow, another idea would be to have the glow shrink as you went deeper in the dungeon. I'll definitely give it some thought, thanks for the suggestion!
about the sourceror, there is definitely a strategy to him, I'll give you two hints:
1) you are always safe at the starting point of each level
2) have patience!
Let me know if that helps, once you get the strategy he is not too tough, but you are not the first person to ask me about him, so it could be I have made him too hard to figure out.
Glad you like the game!
also that sounds like a good implimentation of it. i was thinking of it as being an option you set in the practice formula flavor. and if it isnt too much trouble (idk how difficult programming is) it'd be cool the key and exit started to get dim after the treasure has gone dark. i think those have a different level of importance, so they should be visible a bit longer.
yeah that definitely cleared some stuff up about what mr. magician's deal is. apparently if you're not as hellbent on treasure collecting, it's much easier to pick out a pattern of what is and isnt safe. his method doesn't seem as straightforward as the other guys at first, so it OBVIOUSLY meant it didnt have any at all. So i immensely thank you for clearing that up. now i might finally be able to one-up this ABE guy.
glad you got the hang of him, don't feel bad about missing it at first, you are not the only one to report getting stuck on the 'run and pray' strategy ;)