My game is Ink World. It is a 2D platformer Flash game. The theme is about ink blots and the human psyche. It's a path about him finding himself where killing enemies will produce thought bubbles.
Originally, I had ten bosses planned out. I was basing it off the Ten Brothers from the Chinese folklore. But as I was trying to give them each different techniques and powers. It was really difficult.
10 bosses * 4 powers = 40 techs.
But nonetheless, I completed it. The ball busting was the level design.
In the beginning, I was thinking about 5 levels for each stage, so 50.
I was about 2/3 way when I said enough is enough. I had more than enough material anyway.
So I decided stop designing levels and I went on to compress the powers. It made my compact bosses more unique in the end anyway. So no more work and looks awesome. Mission accomplished.
My thought process as I was trying to make Ink World (Name Subject To Change).
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.