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INFRA puts you into the boots of a structural analyst on a routine mission. Quickly though, your task turns into a fight for survival, all caused by deep-rooted schemes of the past. Your tools are simple: your camera and the wits to navigate a labyrinth of debris.

Report RSS We are back

We went dark for a while but are coming back in a new light.

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Over the past month we haven’t given any information regarding INFRA. I wish I could say that was because we were working feverishly on it. Unfortunately, it was because we lost a bit of our drive.
The main thing that got us down was that the Portal 2 engine was giving us a lot of problems. We understand that we have set the bar high for INFRA and want to give the best product possible. To remedy our issues, we have switched to the Alien Swarm engine. This should give us the flexibility we need but as of now our game looks like this…

Clearly we have a bit of work to do! We are working on fixing some bugs caused by the engine switch and need to switch our game to first person. We believe this new engine will allow more people to be able to have our mod in the long run.

We apologize for keeping all of you in the dark but we are actively reorganizing and pushing forward now. The next update should include some information on a metro station.

Stick with us and we will keep you updated on what’s to come!

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Mimyke
Mimyke - - 44 comments

Still tracking ;-)

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KEEP_IT_UP!
KEEP_IT_UP! - - 1,444 comments

for sure, why not! talented people. ;)

wish you all the best for the engine switch and fast progressing!

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faggotwebsite
faggotwebsite - - 58 comments

I forgot about you

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TheMarshmallowBear
TheMarshmallowBear - - 260 comments

I was very disappointed until you said you're gonna attempt to switch to 1st person view.

I'm glad you're doing it, does Alien Swarm support projected textures? It's gonna be very disappointing to not see high quality lightning.

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|Yucca| Creator
|Yucca| - - 100 comments

Yes it does.

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leiftiger
leiftiger - - 6 comments

People seem to miss that projected textures have existed in Source for a long time, only Portal 2 actually used them for dynamic lighting.

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KEEP_IT_UP!
KEEP_IT_UP! - - 1,444 comments

projected textures are the only way to "fake" realtime light at the moment, but it's also the weaker cascaded shadows/ global illumination system... valve should fix the possible amount of "env_projectedtextures" (in garry's you can have as much as you like...no more room in hell, got like 4 flashlights with no problems - l4d fail!), or finally update the sdk with all the fancy stuff added recently (l4d, l4d2, dota2 -> global illumination!, cs:go -> gloab illumination)

in cs:go FINALLY this 8 years old shadowbug is history... ( Youtube.com ) nomore projected shadows overlapping with lightmaps.

best way is to combine shadowmaps and lightmaps, like the new shadow engine in the update cs engine does. hopefully there will be an sdk update someday adding all that stuff to make it easier for modders to have eyecandy without switching and editing and converting so much. done. ;D

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KiiNG
KiiNG - - 352 comments

Atleast this mod is still in development :D

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ChrisBryant
ChrisBryant - - 1,087 comments

Ouch. I looked at the screenshot ad felt exactly as Leon felt whenever Ashley dies in Resident Evil 4. But I still like the mods idea, so I suppose I've not many problems with this. At least you're keeping at it and your reasons were good.

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Oskutin Creator
Oskutin - - 194 comments

Moddb.com
This uses AS too.

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KEEP_IT_UP!
KEEP_IT_UP! - - 1,444 comments

and its the only way at the moment to have some eyecandy lighting stuff happening... so not a bad thing, but you have to adjust a looot. :/

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Kasumi Krystal
Kasumi Krystal - - 1,446 comments

Nothing much has changed.
All I see is that you changed to a F2P Game engine.
That is able to support more multiple dynamic light entities (which is good)
The only hard thing will be packing it into a "mod" and getting the firstperson to work correctly.

Still tracking your steps.

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Dr.Goupyl
Dr.Goupyl - - 2,269 comments

Don't worry, this is the everyday life of a mod. You still have my support !

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Oskutin Creator
Oskutin - - 194 comments

Basically nothing will be different.
P2 and AS engines are really similar.
And it's not hard to turn it in to 1st person (it can be done even with console commands).

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elite879
elite879 - - 432 comments

At first I was disappointed but then saw you were going to make it first person. Good luck with this, it's actually a pretty good move.

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Oskutin Creator
Oskutin - - 194 comments

I already said that basically nothing will be different from the orginal idea.
Except now we can add more gamplay.

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