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INFRA puts you into the boots of a structural analyst on a routine mission. Quickly though, your task turns into a fight for survival, all caused by deep-rooted schemes of the past. Your tools are simple: your camera and the wits to navigate a labyrinth of debris.

Report RSS May media update #1

The spring is starting to show it's signs and work with the maps continues. Although this update still has screenshots of maintenance tunnels, we have something to break the endless chain of them. We also reveal you our plans for the HUD.

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The spring is starting to show it's signs and work with the maps continues. Although this update still has screenshots of maintenance tunnels, we have something to break the endless chain of them. We also reveal you our plans for the HUD.

Also, for the record, oskutin failed to optimize one of his maps before compiling. For science purposes we decided to let the compile to finish, and finally after 6 hours 3 minutes and 59 seconds the compile process was completed. Note to self: don't compile map with complex sewer systems with cordon bounds on.

Maintenance tunnels

Tunnel
Tunnel Tunnel

Continuum of the maintenance tunnels featured in the last update.

Abandoned warehouse

Abandoned warehouse Abandoned warehouse


View these in fullscreen to see something. Ingame you will have a flashlight to work with.

HUD plan

HUD


The first plan of the HUD, might even be final, who knows? Let us know what you think about the HUD.

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Armageddon104
Armageddon104 - - 3,128 comments

Very nice progress here. I like the gameplay ideas.

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Kokumotsu
Kokumotsu - - 528 comments

i like the minimalism of the HUD and the mapping is do oh so well. keep it up

Reply Good karma Bad karma+1 vote
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