INFRA puts you into the boots of a structural analyst on a routine mission. Quickly though, your task turns into a fight for survival, all caused by deep-rooted schemes of the past. Your tools are simple: your camera and the wits to navigate a labyrinth of debris.
woha, just awesome! great atmosphere... love the light (especially that there's a "imprint" at the ceiling from the windows) and that exit sign in the back surrounded by totally darkness... can't wait to go there. ;)
If this was not a screenshot for a game. I would think it was real!
Dude, this look's so realistic. Great work!
Excellent work. Very few level designers can pull off an empty hallway this well.
The ground texture looks strange for an interior imho; Lighting is very nice! Wise prop placement too :)
Well almost empty but you're right.
Did you draw inspiration from the Hallway in the Battlefield 4 single player gameplay video? Nice work!
The lighting doesn't quite make sense. The shadows cast on the ceiling imply that there's an individual light source behind each window - if that was sunlight, the shadows should all be going in the same direction.
Otherwise, this looks really slick.