Flavien Brebion (aka InfinityAdmin) has been working hard on finishing the terrain engine the last couple of months. We are now at a point that we are ready to show the results of all that hard work. We still have a lot of things to do before its finished so keep in mind that this is all work-in-progress.
On the to-do-list:
- coriolis effect for clouds
- storm effect
- clouds have patterns
- terrain too blue
- over saturation to white
- areas too sharp / contrasted
- terrain only based on altitude / too randomized
- jagged / aliased shadows
- lack of bloom
- only one type of clouds
Enough talk, here are the screenshots of the terrain engine with terrain texturing, god rays, vegetation ( not procedural) and a lot of other new features:
Sorry for the lack of anti-aliasing.
Want more information and screenshots, take a look at our latest Development Journal update on the Infinity forums.
*Stares in shock at amazing detail...*
You could've been gods, you people! Creating universes and planets like that... :P
wow truly impressive
That is really something :)
Very impressive, i agree
If your ships engines fail, or anything like that, and you end up colliding with a planet. Will the planet's terrain, in the area where you crashed, be changed? It would be nice to have a little trail of torn up dirt after seeing that my crappy tin can in space crashed onto a foreign planet.
No, you can't deform the terrain.
Nom nom nom.
this deserves a big "HOLY ****!" from me :D
how the hell are you guys doing this and where can I subscribe :D I feel like I am looking at Elite 4. Thats how good this game looks.
And you are an indie?!
Shame on all commercial game company
And we only flyby ????
Cant we walk also.
Impressive work, cant wait to see this game finished.
crytech will be very jealous when you beat them to a the first realtime universe simulation
wow.. the sheer scope of this game is amazing.
I think my brain just exploded.
No walking in Infinity, it's a space sim ;)
but still I'd be willing to pay money for a future expansion :D
remember battle cruiser Online - if only it had happened. But aw well I'd love Infinity to try it some day once the current scope is finished.
Maybe... but I doubt it. It would be a lot of work to implement a walking feature(avatar, interiors,...) and it wouldn't add anything to the gameplay.
For example: Why walk days from mountain to mountain if you can fly over them in a couple of seconds?
for the experience, and visual acuity of course!
Avatars would be cool though, seeing other people, and stuff.
procreation, possibly =D
Spore style creator, prahaps!
(ok, maybe a tad unrealistic, your work is already incredibly mind blowing)
That would be more than a year of work, just for some eye candy; something that doesn't add anything special to the gameplay of a 'spacesim'.
You can't walk in a flightsim either, thats not what the game is about.
cant wait for this one!
O.O
*Stays frozen in that position*
Now this is really amazing! Keep up that excellent work.
Looks pretty cool, trees are repetitive, be nice to see a dynamic organic life engine.
"Players can discover a huge galaxy with billions of planets and can explore, combat, trade, socialize.. the possibilities are endless!"
Hmmm, billions of planets seems a slight exaggeration. Can you fly down to the planets surface from outside the stratosphere ie space, or am I away with the fairies with that comment. Most space sims use some sort of gateway to change the setting so I'd assume nothing much has changed there..
It's no exaggeration, we are recreating the whole milkyway.
Yes, space to planet is real-time, no loading screens, no level warping, no tricks.
"Scales are also realistic: you will not find a planet of a few kilometres radius in Infinity. Our approach is pretty close to a planetarium software, like Celestia. How is the transition between space and ground level done ?It is completely seamless, with no loading times - actually, what you see from space is really what you see when you land. This is one of the key technologies behind the game engine."
Well that seems to answer my previous question. However, Celestia more or less blurs as you zoom in. Is it anything like the technique employed by Maddox games in il sturmovik with their map/full terrain editor, whereby they change the proximity from map to full 3D terrain..
"However, with a hundred billion worlds to explore, you can bet some of them will be pretty uninteresting."
OK, strike my very first comment.. MMORPG as well, now I'm losing interest fast.. Procedurally generated, explains a lot about how you're able to generate vast amounts of data.. Nice, but not what I'm looking for..
No, check our videos.
The I-Novae engine used to create Infinity is far more advanced than the Celestia engine. Celestia doesn't have terrain, its not made to see planets in close-up.
Well tbh I don't think you understand what we are trying to say with this.
Uninteresting planets are planets like Mercury, The Moon, Pluto; dead, atmosphere-less cratered/icy worlds.
We have 47 planet-sized objects in our own solarsystem, how many of those are interesting to you(and the general public)?
Will this be anything like Freelancer? I miss that game..
So is this a multiplayer or a singleplayer game? It's awesome either way :D Also some of the screenshots remins me of supreme commander. Will there by any chance be any big walking robots (actually thats not a half bad idea)
Have you read the FAQ on our website?
this looks amazing... I don't know what else to say...