Just like Infinitrap Classic but with all the flaws removed :)
Hello everyone,
I put a game online 4 years ago, the game took me 6 months part-time (in libgdx), it came out on Steam in total indifference. Nevertheless, the game was a small success among the few thousand players. The day after the release, I wasn't really satisfied with the quality of the visual or the gameplay in general.
So I started the adventure of rebooting the game (1 month after its release). Along the way I met collaborators and I was able to create a better game. Now the game is made in Unity3D (because I wanted to be able to release it for XBOX, 4 years ago there was no UWP). As you might expect, I didn't plan on taking 4 years (part-time).
The result is this game, Infinitrap Rehamstered (Yes there are hamsters now:))
Reboot:
Store.steampowered.com
Original game:
Store.steampowered.com
How do you find the evolution? Have you ever done this before? In a frenzy of wanting to finalize a project according to your tastes?
Just like in the nineties, the game now have crates to interact with.
We just released our new trailer (WIP) for Infinitrap: Rehamstered Edition. A good game start with a good story and we hope our story is a clever one.
While working on the game, we added corpses to mark the places where the player died (you keep respawning in the same level until you complete it).
This is the Halloween Demo for our upcoming game Infinitrap : Rehamstered! (OSX Build)
Now feature 7 levels and an online scoreboard! Play and try to beat our scores!
Now feature 7 levels and an online scoreboard! Play and try to beat our scores!
Now feature 7 levels and an online scoreboard! Play and try to beat our scores!
This is the Halloween Demo for our upcoming game Infinitrap : Rehamstered! (Windows Build)
This is the Halloween Demo for our upcoming game Infinitrap : Rehamstered! (Windows Build)
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Looking brilliant Shadebob! Keep up the amazing work!