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Infested Planet is a game about fighting hundreds of swarming relentless aliens with a team of five marines. The aliens mutate and adapt, gaining new abilities. Your task is to outsmart their mutations, to drive them back and to exterminate them.

Post news Report RSS Update 13

Now that Infested Planet is in the polish stage, patches will contain a ton of small changes. For example, this patch has a billion different tweaks and fixes to missions and mechanics. Most effort went into polishing the missions in the middle of the campaign.

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Now that Infested Planet is in the polish stage, patches will contain a ton of small changes. For example, this patch has a billion different tweaks and fixes to missions and mechanics. Most effort went into polishing the missions in the middle of the campaign.

There are actually quite a few major changes that didn't make it into the patch, since they weren't ready yet. Get ready for the next patch - it'll have some major gameplay modifications.

OS X Version

Infested Planet now works on the OS X version of Steam. Please let me know if it works for you and whether you run into any issues.

Major Changes
  • Mine fields explode aliens without marine help
  • Mine fields don't use ammo any more
  • Increased marine spawning cost by 1
  • Helidrop buff: 10 sec of shield (up from 5) and -30% respawn time
  • Marines out of battle for a long time don't die from poison
  • Made infested marines more vulnerable to siege cannon
  • Siege cannon doesn't use ammo any more
  • Made all marines more vulnerable to concussion damage (mines + grenades)
  • Increased flamer armour
  • Made barriers vulnerable to rocket damage
  • Made rockets be fired even if barrier is in way
  • Completely reworked mimics - no more clones from those aliens
  • Mimics are now "Enraged" - fast kamikadze aliens
  • Slowed down clones
  • Reworked "Contact" mission
  • Reworked "Preparations" mission
  • Altered "The Return" and "Night and Day" to be easier
  • Revamped the way weapon purchase and recycle work (only 1 at a time now)
  • Bumped up the infested structure respawn time
  • Numerous tweaks to early campaign missions
Small Changes
  • Added esc-closing of build menus
  • Extended respawn period for infested structures
  • Made hive respawning and upgrades take longer
  • Made hives not respawn on top of marines
  • Made barrier mutation not trigger for vulnerable hives
  • Changed guardian colour to be more distinctive
  • Added bleed graphics effects to guardians
  • Added cheat code to unlock all campaign missions
  • Made towers randomly 100% vulnerable to scout and siege
  • Made hp circle colours for marines and humans distinct
  • Extended shield generator shield duration
  • Mortars start firing immediately now after construction
  • Increased flamer knockback
  • Upped starting BP in "The Return" mission
  • Moved some campaign shop items earlier up to tease the player
  • Swapped mines and mortars in the campaign
Bugfixes
  • Fixed crash bug with pathing outside of the map
  • Fixed scaling for static mimic aliens
  • Fixed audio glitches when shielded marine is under attack
  • Fixed loading narratives being cut off on some resolutions
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