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Infested Planet is a game about fighting hundreds of swarming relentless aliens with a team of five marines. The aliens mutate and adapt, gaining new abilities. Your task is to outsmart their mutations, to drive them back and to exterminate them.

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I went slightly insane in the last month and revamped several of the units, buildings and technologies in the game. The thrust of a lot of improvements is to un-complicate the units and the make some of the more obscure tech more attractive.

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I went slightly insane in the last month and revamped several of the units, buildings and technologies in the game. The thrust of a lot of improvements is to un-complicate the units and the make some of the more obscure tech more attractive.

Campaign Changes
  • Reworked the "Preparations" mission
  • Slightly increased the difficulty of "The Return"
  • Reworked the "Anabasis" mission
  • Updated weapons tutorial to match new UI
Major Changes
  • Replaced robot pod with medical pod
  • Replaced medic class with officer
  • Changed medic hunters mutation to assassins
  • Revamped teleporters to act as reinforcement sources
  • Revamped mortar to fire rockets at 1 ammo cost
  • Revamped grenades tech
  • Removed dispersal tech and added robotics tech
  • Tweaked costs for regeneration and chopper tech
  • Folded dispersion tech station into regeneration tech station (now called Life Support)
  • Reworked engineering tech
  • Updated heli-drop tech to give inspiration instead of shield
  • Removed minigunner restriction on grenades and rockets
  • Dropped the price of marines to 4
  • Dropped minimum scout beam cost to 1 ammo
  • Decreased guardian health and slightly increased the damage
  • Reduced enraged alien damage
  • Increased minefield effectiveness vs enraged
  • Added infested medical pod to random maps and custom mode
  • Added ability to repeat some shortcut commands by holding down the key
Minor Changes
  • Made marine weapon show for dead marines
  • Added manual mortar targeting
  • Added "TEAM" button to select all marines
  • Added UI hint arrow when chopper strike is built
  • Fixed turrets firing at targets that are too close
  • Fixed turret targeting invalid targets
  • Tweaked hive immune message
  • Assigning marines to tow stuff now prefers marines without crates
  • Added DETACHED message floaters to towable crates
  • Improved marine AI when shooting at immune targets
Misc and Technical
  • Fixed marine targeting dead entities
  • Updated campaign mission layout
  • Changed loading screen background
  • Restored update timer to 2 weeks
  • Fixed siege gun text
  • Fixed resolution issues on windows with DPI modes enabled
  • Added more log messages to resolution switching
  • Fixed small lua bug in Memento Mori
  • Updated SDL2 version
  • Added a texture flag that stops caching in memory (for really large textures)
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