Paranoia 2: Savior
First Person ShooterParanoia 2 Savior — first-person shooter in the style of survival horror, which is unfolding in a secret underground laboratory facility somewhere in...
Overview
Infectious Life is a FPS/RPG Zombie Survival Horror game being developed on CryENGINE 3. The Main Concept of Infectious Life is to provide a tactical adrenaline fueled gameplay experience where every action has a consequence. Infectious Life will also have a more survival based combat system where you have to conserve ammo, supplies and make every shot count picking off infected only when absolutely necessary. We also plan on promoting a strong team based co-op multiplayer to provide a true survival experience with friends. As for the singleplayer campaign, we hope to accomplish what we think is a sense of how a human being copes in a survival situation when society as you know it collapses and the emotions going through your characters head as you struggle to survive when hope of normality appears to be long forgotten.
Game Modes
Singleplayer: follows the protagonist who witnesses the outbreak at its early stages first hand where you are put into an impossible situation that you have to look after a group of people you will progress through the game mainly trying to stay away from populated areas of the outbreak to survive as you stand witness as the government and military falls and how the civilization as you know it try’s to rebuild in this new zombie infested world.
Multiplayer: is set about 2-6 weeks before most of the general public and governments knew about the outbreak you will get to play as different characters behind different flags from all different areas of life may it be a SAS/special forces unit to a SWAT team or even a civilian. When playing as these characters you get to experience through their eyes how each person and country reacts to the situation at hand some will walk into this situation knowing there’s an outbreak and some will stumble upon it ether through being on a mission to just going about your everyday living.
Platform:
*Main: PC (Steam)
*Secondary: PSN & XBLA
Genre: 1st Person Shooter/Role Playing Game/Survival Horror
Number of Players: 1-4
Playtime: 30-50 hours
Target Audience: avid gamer and hardcore gamer
Target Age Group: 15-35
Territory: Asia, Europe & North America
Developer: Binary Sword Pty Ltd
Production: 24-36 months (future DLC 3-6 months)
Comparable Games: Left 4 Dead developed by Turtle Rock Studios/Valve Corporation and published by Valve Corporation, Dead Islands developed by Techland Polska and published by Deep Silver, S.T.A.L.K.E.R. developed by GSC Game World and published by GSC World Publishing, Fallout 3 developed by Bethesda Game Studios and published by ZeniMax Media/Bethesda Softworks
Links
InfectiousLife.com
Vimeo.com
Twitter.com
Facebook.com
Steamcommunity.com
Copyright © 2011-2013 By Binary Sword Pty Ltd.
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How many people will be able to play at the same time in multiplayer?
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Interesting.
Hi guys,
Just wanting to give you all a small update of things to come.
OK so we should have a vertical slice alpha demo out within 6-8 months but between now and then there will be a lot of content shown to you guys (the public) including multiple mini developer diary series for each area of development (art, audio, design, programming/scripting & possibly also story) which we'll most likely start to roll out around February.
We also plan to start posting some concept art, a couple of weapon renders & setup an official developer Q&A discussion panel hopefully sometime next week.
If there are any graphics artists out there that specialize in logos & HUD design feel free to contact us at jobs@binarysword.com
Regards,
The Infectious Life Team
www.InfectiousLife.com
wow on behalf of all of the Binary Sword team thank you all for getting us to 25,000 views =) we will be sure to make it all worth your while with one content packed developer diary series along with the games teaser trailer that we have all been hard at work on.
Brilliant! Look forward to seeing more.
Looks cool tracking
seems cool
hopefully it'll turn out as good as it sounds
Thank you for your support we have a massive update on the horizon we are just awaiting authorization from Crytek to show the project since it is intended for commercial use in the meantime if you want to help us spread the word using our social network links above that would really help us streamline the process of getting content out to the public.
Regards,
Benjamin D. Smith
CEO/Creative Director
Binary Sword Pty Ltd