MUKTI
AdventureMukti is a first person story exploration game based in a ravishing Indian museum talks about India’s one of the brutal social issue, Human Trafficking...
Industrialized is a thinking/puzzle based game that requires you to use the environment to help you leave or escape the factory. You are a worker named Arnold that is stationed in the pipelines of the factory. The factory was abandoned a few days ago and left you for dead. You need to know why and get out! Since it's a thinking or puzzle game it gets harder and harder as you go through. In the beginning you need to walk up to objects and it'll say " Press E to examine " or to pick up. As you go farther into the game, less objects will standout, you won't get a message saying press E to pick up or examine. It will be all up to you to find clues and solutions to the factory. This project was inspired by the game " Ankh " a point and click game that uses the environment for you to use. Using objects in the game to help you get farther into the game.
Using only the environment yourself, you will have NO means of defending yourself from dangerous obstacles or enemies. You need to either run away, hide, or use any means possible to kill or remove the obstacle or enemy.
This game was made by myself and all the ideas for puzzles were made by me.
A beta will be released before the end of August.
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Mukti is a first person story exploration game based in a ravishing Indian museum talks about India’s one of the brutal social issue, Human Trafficking...
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Hello my friend. Congratulations, your game looks amazing, I will for sure try it! I am also a UDK developer (@udkultimate), and I want to invite you to take a look at my new upcoming game, made in UDK (a modified version which exports the game for PC, PS3 and Xbox360):
Indiedb.com
Looks interesting, will track.
So in a way..
It's Portal, without portals, just a crap load of puzzles?
If so..
TRACKING
Um, yes kinda. I need to learn how to use scaleform and come UC coding to make everything easy to learn and use. Because right now it's all boring and lame. But once I learn to make a HUD and all the puzzles correctly, it'll be up for testing.