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Action / Adventure - Multi-genre experiment in which you are thrust into a foreign solar system and forced to survive in deep space through exploration and trading between planets.

Post tutorial Report RSS NeoAxis Video Tutorial: Create Heightmap Terrain

Create custom heightmap for your maps with easy workflow!

Posted by on - Basic Mapping/Technical

In this tutorial we learn how to create a custom heightmap using the program TerraGen. Using this program we can create heightmaps at 256x256 up to 2048x2048 so scalability is not an issue.

We will write a program provided by lt_rglloyd, a local to the board here on NA and make code he provides into Windows Form application to convert 8 or 16 bit bitmap (BMP) into a NeoAxis Heightmap.

In this three part tutorial you will learn the following:

  • Save from terragen a usable bitmap that is a heightmap for NA.
  • Learn to resize images to proper values from terragen.
  • Learn to properly scale and size your heightmap in terragen so it does not look out of proportion to your player character.
  • Rapidly create small tool to convert Bitmap into Heightmap.raw file.

Links to Software Used


BMP2Heightmap on NA Board Here (Thank You lt_rglloyd!):
Neoaxisgroup.com

TgpGUILib a wrapper that allows for plugins to be constructed for TerraGen:
Homepages.ihug.co.nz

FEO Plugin for TerraGen allows saving of Bitmap Heightmaps:
Homepages.ihug.co.nz

Links to Video


Part 1:

Part 2:

Part 3:

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