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In Exilium is a 3D, "isometric" hack and slash RPG with an emphasis on minimalistic design and player discovery. It is a simple, exploration driven experience, comprised of action based combat, character attribute customization and random item generation to accommodate many diverse play styles. There are many enemies and bosses to defeat as well as plenty of puzzles to solve and secrets to explore. There is no hand-holding throughout the game, no other characters, no mindless quests, everything must be discovered by the player. If you like RPG's and have become disenchanted with typical RPG design practices, In Exilium is for you. You play as a king who has been exiled to a strange, hostile world by an unknown force. There are no other characters and no quests to help you along the way. Only through exploration can you learn why you were exiled and how to return…

Post news Report RSS In Exilium - Dev Pregress #16 [Puzzle Design]

In this video I show off some of the new puzzle design in the game and how it progressed. It started off with the simple idea of adding gates with levers that control them. From there, more interesting and complex situations arose which create more unique puzzle environments.

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Development Progress #16 [Puzzle Design] Here I discuss some of the new puzzle design and how it evolved over time.

In this video I show off some of the new puzzle design in the game and how it progressed. It started off with the simple idea of adding gates with levers that control them. From there, more interesting and complex situations arose which create more unique puzzle environments.

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