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Imagine Nations is a sandbox game that defies genres by allowing you to play the game using the features that interest your play style the most. Once you’ve created your character, you are dropped into a voxel universe (think games like Minecraft and Cube World) that will let you do as you please, for better or for worse. The center of Imagine Nations is the various cultures that can be found on planets throughout the universe. You begin in one of these towns, with a culture that looks similar to yourself. These cultures act with or without your input, growing from humble beginnings as hunter-gatherers to massive empires spanning a galaxy filled with space-age technologies. You are free to support the towns directly through various means, or let it grow naturally.

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Imagine Nations Developer Blog #3 on AI with Dan

Imagine Nations Developer Blog #3 on AI with Dan

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Dan, our AI Programmer, discusses the AI path finding with A*(star) inside Imagine Nations in this video developer blog.

Join our INspiration Show on Friday and more!

Join our INspiration Show on Friday and more!

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Join our INspiration Show on Twitch.TV this Friday as we play Giants: Citizen Kabuto. In addition, Check our out new developer video blogs. inside the...

The Anatomy of Voxels in Imagine Nations

The Anatomy of Voxels in Imagine Nations

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We discuss how the voxel system in Imagine Nations creates the blocks. We detail the implementations the planetface, superchunk, and chunk systems that...

State Of The Game: New Year’s Edition (Part 1)

State Of The Game: New Year’s Edition (Part 1)

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Part 1 of our State of the Game post discusses the procedural nature of the planet, towns, and buildings for making the world in Imagine Nations. These...

Imagine Nations Stats and Skills  Preview

Imagine Nations Stats and Skills Preview

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We would like everyone to learn how we are planning to handle these systems within Imagine Nations. This post will focus on one of the newer systems being...

State of the Game: Autumnal Equinox Edition

State of the Game: Autumnal Equinox Edition

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In this update, the team discusses the status, scope, and approach to the game including some changes moving forward with Imagine Nations.

Imagine Nations Second and Third Preview Videos

Imagine Nations Second and Third Preview Videos

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This week’s update has some significant features added to the game. We have added caves, grass, trees, bushes, improved mountain ranges, improved water...

First Technical Video Preview with Screenshots

First Technical Video Preview with Screenshots

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This update highlights the vast landscapes, mountains, and bodies of waters in the game. We also showcase the rudimentary digging and block placement...

July "State of the Game" Address

July "State of the Game" Address

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Check out the screenshots and read about the progress the team at Cat Banana Studios is making building Imagine Nations in this article.

Creature Cultures 3: Getting A Head

Creature Cultures 3: Getting A Head

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This news update, body part discussions come to a head. When building a species, the head piece determines not just the obvious mental and social stats...

Creature Cultures 2: Body Builder

Creature Cultures 2: Body Builder

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Moving on up the body, today we talk about the “body” piece of how humanoids are assembled. This piece comprises everything between the locomotion...

Creature Cultures 1: Locomotion Commotion

Creature Cultures 1: Locomotion Commotion

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For our next series, we’re going to talk about the different creature types you can play, as well as creatures you can encounter in Imagine Nations...

Questing Quest 8: Choosing Sides

Questing Quest 8: Choosing Sides

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Today, we talk more in-depth about how missions and factions interact. Factions make up the prime movers of civilized life, and are the sources of standard...

Questing Quest 7: Narrative Elements

Questing Quest 7: Narrative Elements

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We discuss why we are changing what we were calling “Catastrophic Events" in Imagine Nations. We will now be referring to them as "Narrative Elements

Questing Quest 6: Scaling Abstraction

Questing Quest 6: Scaling Abstraction

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We discuss the ability to abstract out the simulation is key to making the simulated world work, and scaling perspectives is one of the core principles...

Questing Quest 5: Scaling Factions

Questing Quest 5: Scaling Factions

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In Questing Quest 5: Scaling Factions, We answer how we will essentially, “Scale” to provide an immersive experience in Imagine Nations.

Questing Quest 4: Big War

Questing Quest 4: Big War

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Last time we talked about being a soldier, doing the hands-on business of war. This time, we go into the big-picture job of high-ranking military officers...

Questing Quest 3: Little War

Questing Quest 3: Little War

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Missions are “entry points” for the player into the needs of the simulated towns people, and every role a player might take has missions associated...

Questing Quest 2: Mission Stage Directions

Questing Quest 2: Mission Stage Directions

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We go more in depth about how missions are formed in the Imagine Nations' Game World. Missions are generated based upon the needs of the various factions...

April “State Of The Game” Address

April “State Of The Game” Address

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We have posted a huge update today in the April "State Of The Game" Address". Lots of amazing content to enjoy as you can follow along our process in...

Questing Quest 1: Step Into My Lair

Questing Quest 1: Step Into My Lair

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This month, we are going to go back and talk about combat roles and missions in general. We want you to meet the meat… by which we mean fluffy little...

Cultures Coexisting 7: Different Player Roles

Cultures Coexisting 7: Different Player Roles

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In our last article of the month, we wanted to close out the month by discussing the impact multiplayer may have on different player roles.

Cultures Coexisting 6: Mayor May Not

Cultures Coexisting 6: Mayor May Not

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In the Sixth Article in the Cultures Coexisting Series titled "Mayor May Not", We discuss the role of the Mayor may have in managing your town. What role...

Cultures Coexisting 5: Currency Events

Cultures Coexisting 5: Currency Events

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Our Cultures Coexisting Series continues with the latest post covering the topic of being a merchant trader in Cultures Coexisting 5: Currency Events.

Cultures Coexisting 4: Faction or Fiction

Cultures Coexisting 4: Faction or Fiction

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In the next part of our Cultures Coexisting Series, We explore reputations in Faction or Fiction. We discuss how loyalty can play a role in Imagine Nations...

Cultures Coexisting 3: A Cultivating Job

Cultures Coexisting 3: A Cultivating Job

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In part 3 of this series, we discuss the art of farming how it could be a big part of your game in Imagine Nations.

Cultures Coexisting 2: Core Blockheads

Cultures Coexisting 2: Core Blockheads

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In this article, we dig deeper into the core block system in building a wide array of objects in Imagine Nations.

Cultures Coexisting 1: Construction

Cultures Coexisting 1: Construction

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In the first of a series we ask "Why would players want to explore the Imagine Nations World?"

March "State of the Game" Address

March "State of the Game" Address

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The Imagine Nations: March "State of the Game" Address is out! Please read about the progress we are making in creating this game.

Imagine Nations Character Building: The New You

Imagine Nations Character Building: The New You

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Character Building plays an important role in Imagine Nations. This article describes the different ways their appearances can be represented in the game...

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Imagine Nations
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Windows, Mac, Linux
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Cat Banana Studios
Engine
Unity
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