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Planetary Colonization Imagine Earth is a real-time planet simulation and a build up strategy game. Your job as a space colony manager is to explore and populate distant planets. Build up thriving and profitable colonies on a global scale and trade resources and goods into space. Deal with allies, threats and enemies.

Post news Report RSS Friday Report #2

We plan to update the early access version with Alpha 9 next Friday. The glorious final campaign mission and the AI we are working on will not be part of this release. But there will be a lot of other new features that will be fun and worth a try.

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We plan to update the early access version with Alpha 9 next Friday. The glorious final campaign mission and the AI we are working on will not be part of this release. But there will be a lot of other new features that will be fun and worth a try.

So let's keep this short and go with some more screenshots.

What did we do the last 7 days?

  • The AI now considers the influences that buildings have on each other. This way they make much betters choices on what building to take and where to place it.
  • We completed the basic trading system. You can read more about it in last weeks post and see a screenshot of it in the header.
  • Destroyed City Centers can now always be rebuilt. This is because we realized that it really s*cks to rebuild your whole city in a new location when your City Center has been destroyed by a twister or something else (and you didn't unlock the rebuild tool from the research).

  • 2015-02-26_RebuildCityCenter

  • Sandbox Galaxy: This one is my weeks favorite! You can create a new planet and it is saved to the sandbox galaxy so you can (re)play it anytime. This is the foundation to integrate Steam Workshops for planet sharing into the game (YEAH!).

  • 2015-02-26_SandboxGalaxy

  • The free game mode now will give you coins and new city centers until you reach 20 mio people.
  • Currently the population stops to grow when you are out of resources. Thanks to the feedback of one dear follower (thanks Bora!) we realized that it's much more interesting to let the population grow based on the space available. This means you will have to deal with the problem of supplying enough resources. The population growth is based on the level of difficulty so you can still keep it easy if you want.
  • The Warehouse is a new building type that will have some deeper influence on the gameplay. You can use it to store overproduced resources. If your population grows too fast or some buildings are destroyed the resources from your warehouse are used to meet the demands of your people. The screenshot shows a small bar over the goods balance representing the total amount of stored goods. In the top left you can see the absolute amount for the focused warehouse.


  • Crash the server: Ok, this one was really stupid. I (Martin) decided to have a short try updating some libraries on our server and ended up crashing the whole thing at 2am. Not the best way to finish your day I can tell you. Luckily it's working again thanks to the backup made by our hosting. Thanks a lot for this feature.

What's planned for next week?

Main focus is still on the Bora mission and maybe we will add the volcanoes that didn't make it last week. But since the next Alpha version is due Friday 6th of March, we will focus on things that can be used within the release. For instance the natives on Rounos will start to trade their special food with you and we hope to add a first version of the sandbox editor so you can terraform your generated planets.

Anything else?

Nope. We have to get back to work now. There are things to be done. You know.

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