First-person psychological horror game to submerge into Japanese folklore and live the horror from Feudal era’s beliefs as the priestess of a temple
At first, the temple looked rather empty and clean, so the first task towards the goal of getting the scary mood was to ruin the building we had done!
ruining the temple - devlog #3
The quarantine prevents our testers from coming to play the first build of Ikai's prototype demo.
no testers for the playtest - devlog #2
A whole month dedicated to produce the trailer of Ikai.
making the first ikai trailer - devlog #1
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