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The IFSCL (code lyoko supercomputer interface) is a fan destkop simulation game. It reproduces exactly the Supercomputer of the animated show : CODE LYOKO, and put you as an operator guiding his friend to fight monsters.

Post news Report RSS IFSCL 1.8.8 coming soon !

Concrete news about the new version of Christmas !

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Well Hello to you, lyokofans of any age, as you read these news, the IFSCL 1.8.8 will be on the point to go out, coming out, already out or same even become obsolete with the 25648.4589887 of these one, but is not serious because it's a news concocted with love.
Here is a detection major news products made by this version:


The news monsters:
The delicious tarantula, the stupid block and the noisy frôlion added in the monsters panel to fight. Also note that the kankrelat entitled a makeover, ant the krabe entitled a recolor. Sharpen your swords, your lazer arrows, your tessen fans and your force fields, they wait you!


The forest territory ant the Aelita materialization:
The forest is a nostalgic territory, it's here it all begins, first virtualization, first "earth code"... What of better than to show same as the procedure of "earth code", complete and accessible, as a test program (that fail every time), or directly usable with Aelita who enter this code in a tower (there he goes).

Management of vehicles is improving:
The materialization of the vehicles is relative to a character, the vehicle appears beside of it. As soon as a lyoko-warrior pass go by a vehicle (this on the map), it can lead, then back down, at will. You can finally make used the overboard by Ulrich, or Aelita can use one of this precious assets without feeling aggrieved. Note that these wings are not going to happen anytime soon. Finally, the vehicles can actually go faster.


Management of the lift:
Essential for Jeremy to block a polymorphous Spectrum (episodes 47 and 67), you have right block the lift at -1; -2 and -3. Even if the utility of such a program is questionable, it will have a real interest in the future campaign mode.


Video diary of Jeremy:
Little use for this moment, it will certainly in the future, in the campaign mode, provide an assistance in the game, a video guide that Jeremy will be for you. This interface never proposes the deferred virtualization because you play with Jeremy and never propose you create your lyoko-warrior. Remember that currently, it's just sandbox mode, and in the future, you can play in the campaign mode.


Other:
You are many to express your discontent about lyoko-warriors that doesn't devirtualize. But it should be understood that the management of three scanners cannot devirtualize 'fast' without a serious breach of logic.

Indeed, consider that three lyoko warriors in scanners or devirtualization transfer or by scanning a lyoko warrior who has just been dévirtualize cannot appear in only one of the scanners as they are used. That is why we must go through this procedure dévirtualization and open the window dévirtualization.

It should be remembered that these are constraints that make the IFSCL looks a little more at the interface of the cartoon, the * real * Jeremy he is forced all the time! So if you're in the middle of a fight, the window will open dévirtualization now behind the tactical map and not before.

What in the next version ?
Logical that makes an end to the season 1 and the beginning the season 2.
The land ice of course, and a new management system vehicles must be completely implemented before starting Carthage. Now it's done in part, it will still be able to mount two lyoko warriors on a vehicle, it will be probably one of the key points added for the next release, in addition to many varied programs.

Note also, even if not specifically to the order of the next version, all 'diary of franz hopper' 'posts franz hopper', 'decryption log', 'tower activation' and 'combat against polymorphic clones' will be completed before Carthage is introduced into the IFSCL.

Trailer IFSCL Version 1.8.8 :


Translation french to english by Esteban G.

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IFSCL 3.8.X [Code Lyoko Game]
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Windows, Mac, Linux
Creator
Immudelki
Engine
Unity
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