• Register

The IFSCL is a fan destkop simulation and 3D adventure game. It reproduces exactly the computer interfaces of the animated show : CODE LYOKO, and the daily school life of you, the operator, guiding his friends to fight the evil AI Xana.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS 3.0.0 pathfinding (view original)
3.0.0 pathfinding
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Templarfreak
Templarfreak - - 6,721 comments

Idea: Randomly generated maps so there's more interesting places to play in then just the 5 same places all the time. Instead those 5 places could just be tilesets and maps are randomly generated from them.

Reply Good karma Bad karma+1 vote
Immudelki Author
Immudelki - - 690 comments

Idea: Creating the random generator that goes with it ?
...that's not a little thing, the whole game should be think for that.
Anyway, there's also replikas that are planned for the far future. This will bring more than 5 places. Of course, having such a generator for Replikas would be awesome, but it's out of my scope.

Reply Good karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

New pathfinding system (=IA finding it's own way). This should allow me to iterate much faster, and give much more organic and natural movements for the players.
It has still some limits, and adjusting the whole thing will certainly be a matter of a few IFSCL versions to get it right, mostly on lyokowarriors following each other and not pushing on another in the digital sea.

(these two tests sectors are temporary, only made of two different 3d models)