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A fast Action RPG at its core, I Shall Remain combines role-playing elements with survival and strategic aspects, and creates a blend never before seen. Through complex, real-time character progression and RPG system, over a hundred abilities to learn and shape your experience, dozens of weapons and enhancers, thousands of Infected, over twenty mutations, tens of NPCs and teammates, within a twenty hour long story campaign, ISR offers plenty for everybody. Don't miss being part of our Beta release!

Report RSS I Shall Remain ver 0.8.0.2 Hot Fix

We wanted to make sure all the silly issues with translation and other small stuff are fixed. Fire camps have been added, scavenge logic has been adjusted to be more friendly, broken weapons as marked as such in the Inventory, two new original songs are in, Prologue map made more interesting, Walther Gewehr 43 Snipe Rifle is in, we can now shoot through wire fences, and many other fixes.

Posted by on

May 25th, Sunday

*** IMPORTANT *** This hotfix will delete your profiles and start clean. We need to do this now so everything after this can be compatible with future releases. We are sorry for this inconvenience but the serializing code has been adjusted to make it all better. We can't 100% promise, but we want this to be the first and the last time we do it.

So, another week passed, another hotfix has been released. We wanted to make sure all the silly issues with translation and other small stuff are, as much as possible, fixed. Fire camps have been added (hanging around fire allows you to reduce your tiredness so you don't have to go to buildings to do so), scavenge logic has been adjusted to be more friendly (based on distance now, makes it more intuitive), broken weapons as marked as such in the Inventory, two new original songs are in, Prologue map made more interesting, Walther Gewehr 43 Snipe Rifle is in, we can now shoot through wire fences, and many other fixes.

We hope this will make the experience less distracting and overall better.

Thank you for your valuable feedback in the forums and by emails, everything makes a difference.


*********** 0.8.0.2 hot fix *************

- all text translation adjusted
- serialization code adjusted so is fully backwards compatible from now on
- fire camps added (you can now hang around fire in the streets to decrease your tiredness, don't have to always search for a building to do that). Tiredness adjustment rate for this is low but it becomes overly useful if you stick around a while.
- broken weapons are marked as such in the Inventory
- shooting through wire fences is now possible (killing infected the other side of the fence turns out to be fun)
- Prologue map made more interesting
- two new original songs are in (one for day setting, one for the night one)
- scavenge logic adjusted (based on distance now, the scavenge places will show if you get close enough to them; by increasing your survival skill you will increase also the distance to which the scavenge effect is visible which will make it even easier to spot them from afar)
- increased stamina regeneration rate inside buildings and around fire camps by 100% and 50% respectively.
- new doctrine effect (Scavenge_distance_bonus)
- Night_Owl becomes a survival skill doctrine
- Elite Killer becomes a special doctrine now
- don't switch between weapons anymore using the Middle Mouse Button
- barrel damage is higher for Infected, decreased for the main player and teammates
- fixed the Infection over 100% issue, reported by someone playing the game over Steam
- fixed "Don't show negative values" for weapon's damage
- fixed a lot of other small issues


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