Releasing a PC version for people to play has paid off. The combined feedback with iBetaTest has been most helpful, but the majority of bug reports were still issued from myself as I did general testing. In the latest release which you can get from the downloads page, a lot of bugs have been fixed, and several features added. The most relevant ones are:
- Level difficulty selection (harder = more points = less balls)
- Speed control
- "Ballguard" which keeps the ball from falling right after you launch it
Sadly, despite all my optimizations, I will not be releasing this for any hardware weaker than an iPad or iPhone 4. Testing on my 3GS has shown that multiball always makes the game ground to 3 fps or less. I can always try to improve on it later. However, I do have a Low Quality mode in case those with more powerful devices want a smoother game (introduces changes to lighting and a more laxed physics collision checking).
Check out the game play action here in our latest game play video!