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Hyperspace Pinball is an arcade shooter for Windows, Mac, Linux, Android and iOS with pinball controls that has players battling aliens and making big skill shots through more than 20 challenging and beautifully rendered levels. Score big points by collecting power-ups, running loops, defeating mini-bosses and conquering mini-challenges. You can even compete with other players on the campaign leaderboards and earn Steam badges, trading cards and more than a dozen achievements!

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Suggestions (Games : Hyperspace Pinball : Forum : Suggestions) New Thread
Ensure the universal high scoring works on the PC and Mac Gamieon Gamieon - read

May 2 2012

Make the flippers turn faster; give the ball more momentum Gamieon Gamieon - read

May 2 2012

Have the playfield be larger and add flippers Gamieon Gamieon - read

May 2 2012

Make Endurance Mode into a pure shooter with increasing difficulty Gamieon Gamieon - read

May 2 2012

Look into terrain-like behaviors and deformations to improve level diversity Gamieon Gamieon - read

May 2 2012

More boss run improvements Gamieon Gamieon - read

May 2 2012

Boss Rush Alpha not difficulty balanced Gamieon Gamieon - read

May 2 2012

Improvements on boss fights Gamieon Gamieon - read

May 2 2012

Consider doing special effects only at certain times Gamieon Gamieon - read

May 2 2012

Improve the ball guard timing Gamieon Gamieon - read

May 2 2012

Make the player aim for things Gamieon Gamieon - read

May 2 2012

More achievements and unlocks Gamieon Gamieon - read

May 2 2012

No rewards for high scoring Gamieon Gamieon - read

May 2 2012

When changing bonus light arrangement, detect ball in arrangement Gamieon Gamieon - read

May 2 2012

Improvements to the spring launcher Gamieon Gamieon - read

May 2 2012

Make the ball easier to see Gamieon Gamieon - read

May 2 2012

Speed up menu transitions Gamieon Gamieon - read

May 2 2012

Lack of variety in pinball levels Gamieon Gamieon - read

May 2 2012

Have the iOS v Android v PC v Mac scoreboard in the game Gamieon Gamieon - read

Apr 25 2012

Have enemies more engaged with the ball Gamieon Gamieon - read

Apr 23 2012

Improve risk-reward (lure for big points) Gamieon Gamieon - read

Apr 23 2012

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