• Register

Fly the best jet in the galaxy and demilitarize planets by blowing up their entire combined armed forces,- in front of a never-ending nova sunset. Juicy Combat – Out-boost your enemies, use gravity to your advantage and hyperspace-dodge through projectiles and structures when things get too hairy. Loot - Make your jet stronger and stranger by gathering some of the 60 currently available passive and active items. Use 14 different weapons against your opponent, including aerial melee options. Opposition – Engage six enemy types with randomized attachments and capabilities in air and ground combat. Confront three distinct bosses or even try surviving beyond that in endless play.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Leipzig, 27.03.2017 – The alpha for Sleeper Games' new jet-combat rogue-like just went live on itch, featuring dozens of items, various enemies as well as three boss fights and endless play afterwards. Ace Access players get to swing hardlight swords at fighter jets in mid-air first hand.


After months of closed testing, Sleeper Games now released a fist public build of their air brawler to the public. The current alpha version features a refined gameplay loop, in which the player combats waves of enemy fighters and ground targets with some of the 15 weapons available ingame, all in an ill fated attempt to demilitarize planets at the brink of destruction. The games story is told mainly through combat chatter and item description, but HDog is more concerned with providing an intense and fluid 2d air-combat experience than telling the player about what exactly is going on. You are here to blast things and that's what you'll get to do.


Combat is only interrupted by short intermissions scenes in which the player can pick up new items. The already large variance in weapons, passives and active items ensure that each 10-30 minute run plays out a little different. Sometimes you'll build up a tanky shield jet, sometimes an ultra-fast jump craft and sometimes things get just weird. With certain items each of your evasive jumps might create radioactive explosions, or your jets starts to randomly drop air-mines, or your melee swings fill half the screen, or all your attacks get teleported to the mouse cursor when engaging. You'll need to make the best of your jets emergent abilities, since difficulty ramps up fast and before you'll know it you'll be chased by homing missiles and advance enemy jets, while fighting screen filling bosses.


Sleeper Games is looking forward to gathering broader feedback after the alpha launch on itch. “There is still tons of stuff I want to do with this game” lead designer Stefan Widany said. “And with the help of the itch community we'll make HDog the best game it can be.” The self-titled “Ace Access” program Sleeper Games is running gives players first hand access to the game and all following iterations. Ace Access users also buy the game at a reduced price. The next alpha update will further extend the games item pools and is planned to go live in about a month time.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Hyperspace Dogfights
Platforms
Windows, Linux
Developer
Sleeper Games
Engine
Custom
Contact
Send Message
Release date
Game watch
Follow
Share
Community Rating

Average

-

0 votes submitted.

You Say

-

Ratings closed.

Style
Genre
Roguelike
Theme
Sci-Fi
Players
Single Player
Project
Indie
Twitter

Latest tweets from @sleeper_games

RT @DrKuchoGames: new animation for pushing objects and its compatible with command gestures animations #gamedev #screenshotsaturdayT.co

7hours ago

RT @DrKuchoGames: im sure you also had the same thoughts more than once ... #screenshotsaturday #NintendoSwitch #gamedev #indiegameT.co

7hours ago

RT @brenankeller: A QA engineer walks into a bar. Orders a beer. Orders 0 beers. Orders 99999999999 beers. Orders a lizard. Orders -1… T.co

16hours ago

RT @matt_lawf: An early look at some basic combat for #Totem, check back for development updates! Art by @Hainsaw Animations by… T.co

16hours ago

RT @ionlands: How honey and coffee are really made. Combining both may yield unwanted size effects. 🍯+ ☕=💥 #art by Bangzheng Du… T.co

18hours ago

RT @kroskiewicz: What should we call this little boy? #carriongame #gamedev #pixelart #indiedev #monogame T.co

18hours ago

RT @GOFIG_news: Devs of #ValdisStory strike again! Announced for early 2019 on PC and published by @humble, #FaeTactics got all the… T.co

18hours ago

RT @howieeday: #RebelGalaxyOutlaw Post-PAX explosion work concluded! It's not 100% ship-ready, but it's much improved from where w… T.co

Dec 11 2018

RT @nujakujata: Flux has a new update! This fidget/rhythm/fiction game just got a touch of beat-em-up. Nujakujata.itch.ioT.co

Dec 11 2018

Embed Buttons
Link to Hyperspace Dogfights by selecting a button and using the embed code provided more...
Hyperspace Dogfights
Statistics
Visits
209 (1 today)
Last Update
Watchers
3 members
Articles
1